“236236” is notation for directional inputs. It’s more commonly used amongst people who play stuff like Guilty Gear. Have a look at the number pad on your keyboard. If you look at the keys through 2, 3, and 6, that’s a Quarter-Circle Forward motion. So “236, 236” is two QCFs. Conversely, “214” is a QCB, yadda yadda yadda. You can see how it goes from there.
A Red Parry is a parry performed out of blockstun. So if you blocked the first hit of an EX Hadouken but you want to parry the second, maybe to avoid getting chipped out, you have to Red Parry it.
The timing for a Red Parry depends on whether you’re parrying a normal or a special: I believe it’s a 3-frame window for a normal, and 2-frames for a special. Compared to the 10-frame (?) window for regular ground parries, it’s pretty tight. But it can reap great rewards.
As for a “training mode” for 3rd Strike on Fightcade, there’s this:
Just open up ggpofba.exe, run the 3rd Strike ROM, then run SF3hack.exe. You’ll get a window attached to the side of the emulator that you can use to set stuff like Standing/Crouching, Block/Random Block, etc. There are a few things the dummy won’t block, like overheads/jump-ins and projectiles, but if you just want to practice some confirms like Low Shorts into Super, it does the job. There’s also an input display if you need to tighten up your execution, and you can also record actions for the dummy to perform.
I’m terrible at rushdown, I’m really used to playing Ryu defensively like in USF4.
This would explain why I’m not getting good results (and the fact that Ryu doesn’t seem to be a good character in 3rd Strike, at least that’s what I’m told).
You’re right about the normals, they all feel so slow. Like I don’t even know what move to throw out most of the time.
I don’t exactly see how my approaches are too predictable, yet I find myself getting hard countered very often.
Maybe I can record some matches today and see if you guys can help me figure this stuff out.
Ryu is quite good actually, especially at lower levels online where you can just learn a couple of Denjin setups and go to town. Dunno who told you otherwise, but they’re wrong.
Also the tier list is completely irrelevant until you reach a very high level of play.
I never use Denjin actually. I don’t know how to use it, so I’d rather use SA1 for a combo or SA2 as a surprise anti air.
(that is if I can actually get my SA out, freaking digital controls)
You can play any style you want ultimately. Kuroda is considered the best player ever and is a notorious turtle. Meanwhile Vanao is also considered quite good and he plays like a crazy person. You can go your own way and make it work for you!
No, hah, you’re right. Fightcade is full of a bunch of bitter old men clinging to an old game. They are generally very rude and full of themselves. That’s the majority, and usually the players who are in the inbetween layers of “good.” Good enough to back up their shit talk, but can’t stand up to the actual pros. The players who are really good at 3S generally are very nice and full of advice, but you usually have to be asking for it.
I’ve been on fightcade/GGPO since 2006, rarely ever spoken a word outside of a match, and I can tell you, it has never changed once. Always something silly and racist being spoken in chat the moment I log on, hah, every time. Never change fightcade, please.
Sorry about that, I didn’t change the context of the post, I just quoted myself. Probably should’ve figured you might not get that if you mostly play SF. I generally find it via text, a lot easier to use numbers than to type qcf or something.
Yes, absolutely keep blocking. Despite the fact that parry is tempting, you can win without parrying. The only parries you should focus on to start are ones which are massively beneficial for low risk, or give you options that you wouldn’t have otherwise. So, fireballs for one, and being able to parry in the air, so you are not helpless if you jump in a poor spot. Red parries are something for much higher levels of play mostly.
Practice makes perfect, and yes, both those previously linked practice emulators or hacks work well. The one Nica KO shows off specifically is really good if you want to learn the actual data of the game, but, perhaps a bit too complicated to start, I’d say.
Ryu is pretty damn good in SF3, he is my secondary character, and in my opinion, he has all the tools he needs to do really well in every matchup. He’s just not as safe as Ken, with a lot harder or non-existent hit confirms. He relies more on counter poking to get big damage. I would call him probably the most well crafted and balanced character in the game, very much what Ryu should be. The only bullshitty thing about him is Denjin, as you can abuse it at early levels of play because it forces your opponent to parry to beat it, thus, new players have a lot of trouble with it. I personally do not recommend using that as a crutch if you’re trying to learn, stick with SAI or SAII and learn the fundamentals. I personally prefer SAI.
You can play most of the cast in 3S however you want, as I said before, 3S really does offer a lot of freedom. Only thing 3S doesn’t allow for is full screen zoning, because parries sort of make that impossible. Only Remy can do that really, and only against certain characters (Hugo, Urien and Q specifically). That said however, in all games, it’s important to be able to shift gears to offense and back again, so, I do recommend studying up on his offensive options, to which he has a lot.
If you tell me your fightcade ID, I can just watch the replays of anyone you play on fightcade’s website.