So I have been playing with “Super” Bison and so far I can say he is basically ST Bison but without the SUPER and his air juggle punches. Which I suppose already makes him worse than CE & ST. However the question is if he is worse than HF Bison?
To me I think it depends on preference. For one the charge on the scissor kicks is shorter in Super than it is in HF so you can probably put out more combos and such but on the other hand HF scissor kick even though it has a longer charge take up quite some damage and leaves your opponent staggered standing allowing for a HK or something for a dizzy/stun then follow up with throw or something so it all really depends.
I haven’t played O.Bison much which is why I haven’t stated anything on him yet.
As I have said I’m not an expert but just telling you guys what I have observed, But for people who have played it and are pro’s do you agree with my statement or am I off some where?
There are two S Bisons in AE: ST old Bison, and SSF2 Bison. You pick ST old characters by selecting “super” with start, rather than an attack button. Both have the same hitboxes, but SSF2 characters take one more frame to recover from attacks (on hit or block) and have less cancels. As for Bison, he should have several more cancels in ST old mode.
All attacks where the cancel field has a * will only work this way in ST, and as ST old mode in AE. In SSF2 and as SSF2 mode in AE, they cannot be canceled into specials.
I Knew how to pick the Old characters, I was just saying I didn’t try my hand on O.Bison yet was all. So based off of what your saying “Super” & “Old” characters are basically the same with one frame difference?
It seems I was right on everything else though, Although “Super” Bison has a few cancels like LK & LP cancels. I’ll have to try this out for myself.
I will return once I’ve tested Old & Super Bison some more as well as the other Super Characters.
UPDATE: So I did some test between Super & Old Bison and yes Old Bison is better because unlike Super Bison who can only cancel off of LP & LK Old Bison can cancel off of LP,MP,LK & MK. I haven’t tried HK but I know HP he can’t unless someone has done it and can prove m otherwise
Also, you have SSF2 old mode as well. Highlight Super, hold the start button (don’t let go) then press the jab button. You will hear a different select soundwave just likt the ST old characters selection
Actually if you do that to Super you will get the ST Old characters, If you hold start on ST you get super stock storage where as if you hold start on SSF2 you get ST Old.
The default ST characters (i.e. not holding start while selecting the ST characters). No one wants “stored super-less” Chun or Honda and possibly other nerfs. On the flip side, maybe they fixed N. Hawk’s stray hitbox on his crouching MP? I suppose Sim, Ken, and Sagat players would enjoy using their characters’ supers as a reversal too. I guess the default ST choice isn’t all bad.
Wow it’s been awhile since I’ve posted here but I’m back. I’m working on doing my opinion on “Super” Honda & how he stacks to the other Honda’s like I did with Bison before above. In the mean time I will post some HSF2 vids of people using “Super” characters in case people want to observe and add there own personal notes in the discussion as well however you must have Fightcade in order to view these videos.
I will soon try and record some of my matches and see if I can post them to YouTube so that more can watch too but until then this will be all I can do.
challenge-9196-1453912447.27@hsf2 - TURBOWATCH (WW-Guile, CE-Vega) vs. Ko-Rai (SSF2 - Ken)
^ A good demonstration on how good some of the “Super” characters are. Some people even say that “Super” Ken is the best version but it is mostly known that it is either O.Ken, ST Ken or CE Ken but ehh until I get to Ken I’ll have to wait and see.
This comment box if were I will update things as far as Honda goes in HSF2.
So far I’ve try to do WW vs CE and look for advantages and disadvantages for these playstyle/match-up and here is what I found.
**WW **vs. CE
CE = Stronger normals CE = Moving Hands CE = Better HP & LK Hugs CE = Headbutts Knock down opponent CE = Headbutts continue to other side of the screen if opponent jumps up to avoid or jumps over CE = Easier execution for Thousand Hand Slap, LP,MP & HP are much easier to get out than WW LP one
**CE **= Takes less damage when trading hits with MK, Crouching HP
WW = Better Combo off normal to hands (Stuns the opponent and takes 80% Health)
**WW **= Better MP throw
**WW **= Headbutts Stagger opponent
**WW **= Headbutts stop at the area of opponent if opponent jumps up to avoid or jumps over
**WW **= Harder execution for Thousand Hand Slaps, LP alone is hard to get out
**WW **= Takes more damage when trading hits with MK, Crouching HP
This is it for now and so far it’s looking like CE is the better Honda. The only thing I see that WW has over CE is the MP throw and the combo into THS. A particular combo for WW is you knockdown an opponent just jump up in the air and on the way down Hit them with LP and when you land continue with LP Thousand Hands and that will not only stun them but take at least 80% life. CE can do this combo as well but it will only take out 70% life and does not stun.
Tell me what do you guys think. Am still not done so I may being missing a few things but in all is my analysis on WW Honda vs. CE Honda correct/good so far?
I main Guile , and just to be fair ill use HF guile though he has horrible fireball recovery, still good vs ST claw or ST boxer which i really hate the most but CPS1 Guile will beat them