A Broken Spirit :(

Thanks for the info everyone…

I had a talk with him about this, and he’s decided to try again. He enjoys playing for the challenge, he just realized that this was more of a challenge than he thought. A goal was created for both of us to attend and compete at the Super SF4 Tourney at the GAMME festival in Orlando this June. He knows he has a lot of preparation to do, but he’s up to the task.

He knows he has to work on the basics, especially blocking. But he learned that classic SF4 is a more defensive-friendly game and Super SF4 is reportedly going to be more offensive. How can he prepare for that?

BTW, he plays Ryu and Chun-Li.

Despite a general speed boost and a larger array of rushdown/semi-rushdown characters (Guy, Juri, Dee Jay, presumably the 3S cast), SSF4 will not be significantly different from vanilla 4 in terms of required fundamentals. Offense will be a bit faster-paced with the new speed tweaks, but the same defensive skills will apply. That means blocking crossups, teching throws, learning the spacing on dash-unders and Focus -> backdash anti-air (especially if he’s going to play Chun), and of course reading your opponent’s patterns – what do they do in a blockstring, and how do they try to get in on you? (You can learn many of the answers to these questions in the matchup forums. Even if you only play one character, you’ll have to gain at least a small understanding of the characters you expect to fight, particularly the common selections like Ryu, Balrog, Sagat, Zangief…)

If he needs to work on basic crossup/throw defense as described above, it’s probably more helpful to play against one skilled guy on your friends list for a marathon session rather than just gloryholing in Championship mode. Do a first-to-10 set or however long you want, just make sure the guy’s actually pretty good. Doing this against one guy with minimal character switching is better because that way your friend doesn’t have to stress remembering information for more than 1-2 matchups, and since he’s only playing against 1-2 characters by way of the same guy, he gets more slack to be experimental; to sit back and watch what the other guy does on offense/defense (especially good for learning throw teching/anti-air even if you’re getting stomped, because EVENTUALLY (although maybe not in that set) you’ll learn to predict what he’ll do in a given situation and how you can retake the initiative). Having learned the way out of this player’s blockstrings (and hopefully he did enough of his homework to punish at least stuff that’s super unsafe like blocked non-FADC’ed DPs and Ultras), he also gets a regular opponent against whom he can test his offense and footsies, learning about how to confuse his opponent’s reactions and impulses and use those to get free hits of his own. And even if he gets swept in the first of these sets (he probably will, that happens to everybody in his position), he will probably get some valuable (and hopefully polite!) info from his opponent about his major weaknesses and the things he was doing right. (Most players who will consent to play such “learning” sets with new players will extend this courtesy.)

Just make sure your friend is supplementing any sweepings he’s enduring with at least combo/blockstring practice in Training Mode and reading up on matchups in the Ryu/Chun-Li forums. He doesn’t need to be able to do anything really curly-mustache, but he definitely needs to learn the most damaging options he can consistently do against super-unsafe stuff like the aforementioned blocked DPs and Ultras.

If he’s going to stick with Ryu, he ought to learn Ryu’s jump fierce/roundhouse, low strong, low strong, low forward xx fireball or sweep links, as well as seeing what links he can do off of crouching LK. He should practice level 2/level 3 Focus combos without Ultra for dizzy combos/following up on a successful bait into Focus, and if there’s one Ultra juggle he NEEDS to learn to start, I’d say it should be trade anti-air DP -> Ultra, because even if he’s getting swarmed on he’ll at least have some chance to turn it around with a random SRK hit. (Right after that, he should probably learn the corner EX Hadoken -> Ultra juggle, because that’s fairly easy and that lets him get some good damage off an easy low forward xx EX Hadoken combo. He should also be practicing blocked DP -> FADC for pressure and tick throws out of his blockstrings. Take all this with a grain of salt because most of my Ryu experience comes from the other side of the matchup (namely, him ripping my Vega to shreds).

For Chun, he should learn c. LK x3 xx EX Lightning Legs first, because it’s one of the easiest BnBs in the game off one of the easiest links in the entire game. From there he should practice the Ultra juggle in the corner (and also to learn who drops out of it!), as well as making sure he can do her EX Legs BnB off jump fierce x2. He should learn how to move with an LP Kikoken out, how to roll the motion for a Hazan Shu while waiting for a fireball bait (you can wait a surprisingly long time after the motion to hit the button and the move will still come out, this is true of most half-circle specials in SF4), and where he can tick throw out of his blockstrings. Other than that, his focus in learning Chun will be on basic defense (since Chun’s EX SBK isn’t nearly as strong a reversal as moves like MP/HP SRK) and poking/footsie, which he’ll have to learn more or less in action (although he can test basic ranges by setting the dummy to do one normal over and over again to learn what he can counter-sweep/stand fierce and what have you).

It would probably be helpful here to know which of his two characters he’s most confident with (doesn’t matter how powerful he thinks they are, which one does he feel he could play the best at with practice?) and focus on only one of them to start. With Ryu vs. Chun, I’d say it’s more a question of mobility vs. firepower – is he more confident with being able to walk around really fast and manage his range easily with a fireball by way of Chun-Li, or prefer Ryu’s slightly tougher hide, stronger reversals (and the options they set up), and higher damage at the cost of some mobility? (I don’t think the answer’s very slanted towards Ryu at all; having a character who walks hella fast can really help people learn how to establish their ranges for footsies and quickly transition from poking to offense if they get a good look.)

Also, what part of Florida are you in? You mentioned the big summer Orlando tournament, but are you guys closer to Orlando than anywhere else? As long as you’re near one of the major Florida hubs (Orlando, Miami, Tampa, Jax, Tallahassee, Daytona), there’s got to be people in your area you can meet up with in person to learn the game. This is something you really ought to consider for the reasons I mentioned in my first post. Learning the game face-to-face with people who share your interest in the game can be a lot less frustrating than trying to learn the game online.

So you’re just gonna be negative in everything huh.

It must suck to be you.

I jumped into the scene like that. Figured I wouldn’t get any respect if I couldn’t hit a combo or w/e, so I waited a long time before I tried to jump into the scene. When I finally went to a tourney and started going to gatherings, I still didn’t land combos lol. Waiting really gained me nothing. Offline and tourney matches are so much different than playing your best friend or online. You’re going to get scraped no matter how long you wait. Get out and start playing now…stay humble and do your best to improve. People aren’t going to chase you away unless you’re stubborn and don’t want to do what you need to to get better…or you’re a douche.

Get him to practice Super Turbo. That’s the easiest game for him to pick up and understand and able to show him what it’s like to be playing a game where if the opponent gets in your face you better do something in like a split second or you’re getting fucked. I think that’s what Super SFIV is going to try to emphasize with the faster focus unblockables. Sitting in a blocking position will set you up for shit if you don’t react quickly. Unlike the current game where it’s fairly easy to just sit in a blocking position unless the opponent is charging long enough for a level 3 which then you can just mash jabs or do any kind of 2 hit combo to blow them out of it.

The same exact strategies in Super Turbo obviously won’t apply in SFIV but it’ll get him thinking about reacting to people getting in his face rather than just low blocking for eternity like most scrubs do online in the current version. That’s what I liked about 3S and Super Turbo. There were more ways to break up people sitting on low block in those games and more ways to punish even the counters they would try to throw at me. So in those games sitting in low block towards the corner alone to deal with pressure and then guess shoryuing or c.MKing wouldn’t do them nowhere near as good as it does in IV.

**Oh and good shit on your friend realizing that he needs to man up. **I guess he just needed a break. Tell him never to stop pressing buttons though. You’ve gotta keep the fight in you till the match is over.

Maybe he doesn’t have the patience to play the game or the need to. People who like to do something will keep doing it regardless if they’re good at it or not.

To be quite honest, I think you’re doing this more for yourself than he is for the love of the game…

Thanks 4 the info, we’ll keep it all in mind.

Hdremix ftw!

This game is awesome but if he bitched out on SF:4 dont let him play hdr… because then he’ll probably cry or something idk.

my bro has similar tendencies to your friend. He will do shit like put down the controller and let the last 1/5 of his health be taken for free. All I’ve got to say about that is, probably not pro material. After watching countless matches on the Tube ive never seen a tourney player do something like this. Maybe its best out of 7, but if its all on the line would someone who gives a shit put down the controller and say “fuck it, i’ve got next round”? Hell no. Besides the crazy comebacks out there there are other uses to finishing out a round where you are getting pummeled. you can still use it as an example to find shit out. Unless of course he just cant execute shit… then fighting opponents probably isn’t doing him much good, and he needs to get his ass in the training room. Its on you too though… if you see him falling for the same junk time and time again, put his butt in training mode, say “I’m going to knock you down, cross you up, then throw a jab and walk in for the grab”. let him practice the physical feeling of countering it, then pull that shit on him in a match and watch his eyes light up when he realizes “Oh shit, i know how to counter that, this guy isn’t gonna get that crap in on my again”… or let him quit, its late and im rambling :wink:

I got like this not too long ago… I hate SF4 and I only play it cause its what everyone else is playing… so one day i got all emo n shit and said “im done with fighter”… i was… but then i went t winterfest '09 in orlando in december and picked up a stick and beat up on some big players… I figured… hey… if i can beat people placing in top 8 at tournys then thats gotta mean something… so i got back into the game… entered an HDR tourny and almost beat one of the best HDR/ST players in FL, hell i even perfected him one round (ha ha maverick! YOU SUCK!)

this

God I’m feeling his pain right now…I’m currently in the process of making the transition between pad and stick and can’t win a match online to save my life right now. The motivation to play is really starting to fade when loss after loss starts piling up. Losing to people doing random bullshit doesn’t help matters either.