For me, it’s because AE was a legitimate claim of DLC. Those 4 characters and extra costumes wasn’t content sitting on the disc that cost additional money to access. You had to actually sit and wait for AE data to download.
Don’t worry,SkullGirls whereas everyone paid a solid 15$ due to the success of that game so far…yeah creators are gonna make a killing on DLC’s or they’ll find a way around it, I call SkulllGirls an accidental success where it surprised producers so much that ideas will come around knocking on the door to the point that slowly but surely everyone will have paid that 60$, either with stages and more characters. As far as Capcom goes it’s not just them with the money war it’s just about every fighting that’s in on it even Batman AC with the downloads as decent as it is I may add is in on it. It’s just the new wave of gaming, back then you just bought the game a wait for the new sequels, now it’s sequels plus dlc’s it’s exactly what Blaze Blue got over on people with. They figured that there’s people who would only play for the story and people who would only play to fight…so that’s catering to everybody but still it’s robbing people. We should just take justice in our own hands and blast these DLC mothafuckas
http://twitchfilm.com/news/HOBO_LOBBY%20CARDS_HOBO%20SCREAM.jpg
yeah i figured as much about the ae characters dlc, youve all pretty much summed up how i see it. its just i remember people moaning about it back when it was first announced that youd have to pay for the ae packge, and coming up with all the usual conspiracy theoriesabout how capcom just want your money. but people never complain about it nowadays, whereas they still moan about mvc3’s characters etc… so i was curious about whether people were just being petty about it, or whether they still disagree with it but dont mention it… p.s. im a bit tired atm so my ramblings probably dont make as much sense as they do in my head
There wouldn’t be as much bitching about MvC3 if Ultimate had been a downloadble expansion like AE. It didn’t help that Capcom admitted that the Ultimate content was originally planned to be DLC.
Dlc is the reason we dont play Jill.
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I wouldn’t bet too hard on SkG DLC going too far at that.
The best way to get people to buy DLC is to release something almost immediately after the game comes out, and then keep dribbling things along. Beyond that, a tiny % of people (like 1-2%) who buy a game go on to buy DLC.
Given good-for-indie but low sales and the potential customers they’re losing from the delay, it’s not looking terribly exciting, especially in an anti-DLC culture like the FGC.
i actually kind of feel like people would of bitched more if they did release it as dlc instead of a standalone disc though, partly because so many gamers today are so shallow and would of complained that the content of ultimate should have been the disc to start with (even though, to my knowledge, H&H mode and the characters were not in a state to be included on the disc atm, though i could be wrong) and partly because considering the amount of content it had compared to AE, capcom surely would have charged somewhat more for it than they did for AE. so people would complain about having to pay so much for a download. this is just purely my thoughts though.
and to the OP’s idea of having dlc characters available in training mode only until youve bought them i think is a great idea as like you say you can get a feel for the character before you commit money to being able use them in competitive modes. but i just cant see any company doing it due to the potential sales they would lose from people trying characters and not likng them, and then not spending money on them
No matter what a company does DLC will always be a “damned if they do/damned if they don’t” kind of thing. Best thing would have done both DLC expansion and disc release like Capcom did with AE. Even then, there was alot of bitching.
People are so touchy about updating fighting games at all, y’know?
This thread turned into exactly what I was trying to keep it from becoming ha. Companies could handle DLC a lot better in fighting games. Like a few above have said keeping DLC restricted to costumes would be the best way. I still wouldn’t buy it because Tekken & Soul Calibur give you that for free. Competitive players & TO’s would be happy, & the casuals would have something to throw their money at.
I didn’t mind AE because it on top of the new characters there were changes for all the old ones.
The only 2 opinions against updates that I agree with are the “This is coming out too soon” & the “why wasn’t this included in the 1st version” Those two usually tie together. UMvC3 is the perfect example.
I use to hate DLC characters until I really thought about it.
If they waited to update, it’d just be a $40 disc update or something with however many new characters + changes. That isn’t different than buying characters individually and getting the patches for “free” because nothing is ever free, the cost of the patch was hidden in the cost of the initial game, DLC, etc. That’s why the patch was “free”, you already paid for it! And you get the character when that one is finished.
The only problem I have is what’s going to happen when I want to play these games in 5-10 years.
You can’t do any “this character is playable in this mode” or “this character is playable for X amount of Y” because people will milk it.
Playable only in training mode? Well set life to not refill and set P2 to human. Ta-da it’s Vs mode! You can only use them for X games? Uninstall the data and get another free X games with them! And before some says “they won’t go that far”, people hacked their 360 and PS3 to play with the SFxTK DLC characters lol, imagine what they’d do if the game was good.
There is no 100% happy way to distribute DLC characters/items/patches.
Group em together in a big patch like AE, some will say let me pick and choose.
Put the characters individually, some will say just put them together.
Make a downloadable update, some will say we want a disc release.
Make a disc release, some will say we want digital distribution.
Don’t make extra characters? Some will want extra characters.
Someone is going to mention TTT2 and “free” characters but I’m going to link this here about why that’s not as good as you think it is.
No game is ever “finished”. Developers wish they had more time but they have to release it at some point. There is a deadline to meet and stuff will be left out like features, modes, characters, etc. DLC allows them to work on this stuff they had to cut and add it in when they finish it. They work on it, the work cost time, they get paid for their work, and to keep paying them, they have to bring money by charging for the stuff they make.
Hey look, someone who wants people to work for free!
I noticed this topic is just bashing DLC and probably won’t change anyone’s mind but I posted this anyway just to be informative. Believe it or don’t, your choice.
Yeah, all you have to do is give the developer an infinite amount of money and time and then they can put in everything everyone wants. SSF4 didn’t happen because Capcom alone thought it’d be a good idea, people wanted more characters, and more stuff in general. This goes for most things: people will want more stuff, they just disagree on the best way to go about having that stuff put in. Maybe you don’t want more things, and would’ve been happy with staying at vanilla SF4, but you’d be a minority.
The problem is, if they make a new disc sequel ala MvC3/UMvC3 people complain; if they make a downloadable upgrade ala SF4AE, people complain; if they make the additional content already on the disc ala SFxT, people complain.
In other words, people are a problem.
Well the reason people bitched about UMvC3 so much was because it was both so soon and much of the stuff on it was supposed to be DLC. Wasn’t the disk per se, but Capcom’s bad business practices (again).
People also bitched about having to buy Super SF4 and every other disk/cart upgrade of a Street Fighter game ever. The point stands.
A certain number of people will complain about anything, sure… but there has to be a certain critical mass. In general I remember the people complaining about SSF4 being pretty consistently called out as whiny little bitches. Seems like there was a stronger consensus about UMvC3.
Although idiots forming a consensus does indeed cause me lost sleep on a number of political issues, I have to admit when it comes to how they think Capcom may or may not be taking advantage of them for developing video games, I simply don’t care.
Content costs money, both to produce and buy. That is simply the world we live in. With the possible exception of traveling to tournaments, fighting games are not an expensive hobby. Yes, that includes costs for DLC/new editions/already on disk content.
Maybe I"m reading you wrong because its late, but… I think we’re on different wavelengths here
I absolutely agree with all the sentiments you’re expressing there. I’m usually aggressively pro-DLC, its just as I"ve been thinking about it lately, characters specifically haven’t seemed to work well with Fighting Games. All the companies that have tried it have done a few over a period of several months, then stopped, or in the case of Capcom, stopped pre-emptively. There’s nothing morally or philosophically wrong with the characters, even on disk, but they apparently just don’t make money. I end up feeling that aside from things like costumes (I honestly found a number of the SF4 costumes just awesome), the genre isn’t really suited to it… It’s not Oblivion or Skyrim.
The UMvC3 thing, honestly, didn’t bug me at the time except for the fact that Capcom was obviously lying about why they didn’t release the characters as DLC. Still, I understand why people were mad about various things related to it, and it makes sense to me.
If it works for the companies, I'm all for it.
The people who will buy all the DLC characters is a very small percentage for a lot more work than costumes, that I can only guess sell more.
Even if they don’t sell more costumes they’re so much less work to make that you can sell fewer at a much lower pricepoint and still make money.