you’re right jiggly, HDR doesn’t take the commands I suggested in my previous post. you end up jumping instead.
moocus
1013
i guess i’m out of luck. aqua snack is able to safe negative edge the super off of a safe jab jump-in, i wonder exactly how he’s doing it.
I know how, I’ll show you in person. its pretty easy actually. hard to explain how ever.
moocus
1015
we’ll put in some work in the lab tomorrow, i got some new shit to show you.
x64
1016
So I already knew Bison’s juggling MP bullshit rapes Hawk whenever he leaves the ground, but last night I was playing a really good Ryu (Ken Mexicano) that proved to me over and over that Ryu’s jumping MP has the same effect (beats Hawk’s jumping LP, hawkdive, etc). What do the Timothy Hawk masters do when they are playing Ryus that posses this knowledge? Kind of throws off my “neutral jump outside of sweep range until I get a good angle to dive” strategy.
Thankfully I rarely run into Ryus that know how handy that damn MP juggle is…
moocus
1017
as tempting as jumping is, you’ll realize that putting out solid ground pressure is the way to go. bait that sweep and stuff those pokes. jump-ins are cool when you score a knockdown, preferably with a crossup, but hawk’s ground game is too sick. i win a lot more matches when i force myself not to be jump happy. you gotta make THEM feel uncomfortable being in your ground space.
x64
1018
I have a decent ground game with hawk, but against master zoners it is really damn hard to get in without dat hawk dive or neutral jump antics.
moocus
1019
if you’re trying to dive on reaction to fireballs you gotta stay just outside of their jump arc. sounds obvious i guess. otherwise if you’re just outside of sweep range you have a lot of shit to stuff most everything they have. i throw out an occassional crouch strong for the guys that like to mash on hurricane. throwing out random ass roundhouse hurricanes seems to be a new trend.
St.MP, St.RH, and psychic DP through fireball are key against Ryu and Ken.
Norieaga
1021
I came for this :lol:
Against shotos I also like to use st. mk as a fake and then go into sweep, though that can be applied to almost anyone.
You could always substitute sweep for something a little more damaging. Like this.
[media=youtube]St2PsJ28jTI[/media]
No harm intended from me posting an ST video in here fellas. I just wanted to show whats posible in match. Im also a little tippsy. I already have to pee. Few more and Im gonna want sex. Few more after that and the wife will be pissed.
edit
This video was givin to me by bmn. Full credit to him. It’s from some Jap T-Hawk players blog. Thnks big homie.
x64
1023
Oh my god that has nasty range. Some day I’ll learn to use Hawk super effectively lol.
Kacom
1024
Hahahaha too much info brotha.
[media=youtube]444p8NMxtaw[/media]
I thought I would put this here since it is a T.Hawk thread. Some nasty and nice walk up supers, etc.
x64
1026
Scary stuff. I’d probably use more sweeps when Hawk is close and use a lot less psychic SRKs. Tough match that I don’t see a lot.
Also, I’d probably try reversaling more on wake up since he tried to meaty/jump in on you like every single time you were on the ground (something you typically don’t do to sagat).
Hey, I’m fairly new to T.Hawk in HD Remix, but I’m really hoping to main him after liking him so much in SF4.
I apologize for not reading the entire thread, 21 pages seemed daunting, so hopefully I don’t ask a repeat question.
From what I saw in that video, when T.Hawk jumped he did LP, is that good for stuffing Anti-airs like Dragon Punches?
How easy is it to throw somebody out of block stun, that vid had him look like he was throwing right out of block stun, but for all I know he waited a few seconds. Is there a specific poke that’s good to use to set up tick throws?
Are there any big combos for T.Hawk outside of “Body Splash > S.MP > H.TB”?
Any other random tips you can give to a newbie T.Hawk?
Thanks in advance for any advice or help, I’d like to stop getting beat down by Ryu all the time. xD
if you go to this website: http://www.pedantic.org/~nate/HDR/ , you can see the hitboxes of moves, which shows you that the jump jab is very high priority.
Crouch jab is probably your best poke, he looks like he is throwing him out of blockstun because he has played hawk for a long time so he knows the timing very well
No it doesn’t stuff DPs, but it’s his best jumping normal and has very good priority. Other good jumping normals are Fierce and Forward.
You can’t actually throw somebody who’s in blockstun, you have to wait a split second and time your throw so that it happens right as blockstun ends. With a little practice it’s not very hard to get the timing down. You can use any normal (or even special like Dive into throw) to setup a tick throw, but most Hawk players use crouching Jab or standing Jab.
There’s also Splash, st Forward, DP and Jump Forward, cr Jab, st Jab, DP. There are online FAQs that can give you a whole list of combos to try: HDR Combo FAQ
Good luck, if you have any questions, don’t hesitate to ask, there are plenty of good Hawk players in this forum.
Random
1030
Bumping. I have two questions about Hawk I hope I can be helped with.
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How can Hawk defend against Dhalsim? I’m just sorta playing around with Hawk but it’s no fun because I get locked down hard by allmanner of stretch attacks. Even if I manage to avod them or counter, I get set on fire with his torch (up and forward both). I can’t find a strategy around him.
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On the opposite end, Hawks jumping jab is stuffing everything from my Chun; far standing m.k as well as h.k, medium and heavy punch, obviously Upkicks too (Deejay tripped me out of them with Medium crouch kick once!). Ah yes, it also beats jumping light kick and heavy, probably medium also. Notsure about jump punches but we’ll see…
vs Dhalsim:
You can beat or trade his long range limbs with crouching Strong.
You have to advance slowly on him and block his limbs and once in a while throw out a cr Strong.
If he does fire or flame you have to quickly do the Condor Dive or jump on him with j Fierce (not the splash).
If timed right his j Fierce can beat his limbs and slides.
The goal is to get him into the corner and tick Typhoon him mercilessly.
If you are having trouble getting in on him, you have to intimidate him by doing Jab DP once in awhile, which will beat his limbs and go through the fires.
Don’t overdo the DP tho, just make him a little scared so you can get in.
A good way to start the round is walk up and do a quick sweep or jump on him with Fierce.
vs Chun:
To beat Hawk’s jump Jab, use close Forward if he’s right on top of you.
If his jump is a little farther out, use sweep. Far forward also works, but it usually trades, which is fine. Time it late.
You can beat or trade the Condor Dive with far Forward too, but time it early.
If you have Upkicks charged you can beat jump Jab and splash, but you have to time it very late, just before he lands, and always use the Short version.
His jump Jab is very good in air to air vs Chun so don’t try to use neutral jump kicks.
Instead jump back with Forward, and if you have to neutral jump use her jump Fierce.
The game plan is to force him to jump by throwing fireballs.
Once he starts jumping, stop throwing fireballs and keep him out with cr Forward, cr sweep and Lightning Legs.
Once in a while you can surprise him by walking up and throwing him or jumping on him, but do it rarely.
A good way to start the round is walk up cr Forward. If he jumps, close Forward or sweep. If he doesn’t jump, use fireballs and LL.