No reversal i can think of hits low so why does that matter ?

Only actual reversal that hits low that I can think of is Cammy’s Super (I think).

But other than that, I don’t know how negligible it is that you can’t block in down+back.

you’re right jiggly, HDR doesn’t take the commands I suggested in my previous post. you end up jumping instead.

i guess i’m out of luck. aqua snack is able to safe negative edge the super off of a safe jab jump-in, i wonder exactly how he’s doing it.

I know how, I’ll show you in person. its pretty easy actually. hard to explain how ever.

we’ll put in some work in the lab tomorrow, i got some new shit to show you.

So I already knew Bison’s juggling MP bullshit rapes Hawk whenever he leaves the ground, but last night I was playing a really good Ryu (Ken Mexicano) that proved to me over and over that Ryu’s jumping MP has the same effect (beats Hawk’s jumping LP, hawkdive, etc). What do the Timothy Hawk masters do when they are playing Ryus that posses this knowledge? Kind of throws off my “neutral jump outside of sweep range until I get a good angle to dive” strategy.

Thankfully I rarely run into Ryus that know how handy that damn MP juggle is…

as tempting as jumping is, you’ll realize that putting out solid ground pressure is the way to go. bait that sweep and stuff those pokes. jump-ins are cool when you score a knockdown, preferably with a crossup, but hawk’s ground game is too sick. i win a lot more matches when i force myself not to be jump happy. you gotta make THEM feel uncomfortable being in your ground space.

I have a decent ground game with hawk, but against master zoners it is really damn hard to get in without dat hawk dive or neutral jump antics.

if you’re trying to dive on reaction to fireballs you gotta stay just outside of their jump arc. sounds obvious i guess. otherwise if you’re just outside of sweep range you have a lot of shit to stuff most everything they have. i throw out an occassional crouch strong for the guys that like to mash on hurricane. throwing out random ass roundhouse hurricanes seems to be a new trend.

St.MP, St.RH, and psychic DP through fireball are key against Ryu and Ken.

I came for this :lol:

Against shotos I also like to use st. mk as a fake and then go into sweep, though that can be applied to almost anyone.

You could always substitute sweep for something a little more damaging. Like this.

[media=youtube]St2PsJ28jTI[/media]

No harm intended from me posting an ST video in here fellas. I just wanted to show whats posible in match. Im also a little tippsy. I already have to pee. Few more and Im gonna want sex. Few more after that and the wife will be pissed.

edit

This video was givin to me by bmn. Full credit to him. It’s from some Jap T-Hawk players blog. Thnks big homie.

Oh my god that has nasty range. Some day I’ll learn to use Hawk super effectively lol.

Hahahaha too much info brotha.

[media=youtube]444p8NMxtaw[/media]

I thought I would put this here since it is a T.Hawk thread. Some nasty and nice walk up supers, etc.

Scary stuff. I’d probably use more sweeps when Hawk is close and use a lot less psychic SRKs. Tough match that I don’t see a lot.

Also, I’d probably try reversaling more on wake up since he tried to meaty/jump in on you like every single time you were on the ground (something you typically don’t do to sagat).

Hey, I’m fairly new to T.Hawk in HD Remix, but I’m really hoping to main him after liking him so much in SF4.

I apologize for not reading the entire thread, 21 pages seemed daunting, so hopefully I don’t ask a repeat question.

From what I saw in that video, when T.Hawk jumped he did LP, is that good for stuffing Anti-airs like Dragon Punches?

How easy is it to throw somebody out of block stun, that vid had him look like he was throwing right out of block stun, but for all I know he waited a few seconds. Is there a specific poke that’s good to use to set up tick throws?

Are there any big combos for T.Hawk outside of “Body Splash > S.MP > H.TB”?

Any other random tips you can give to a newbie T.Hawk?

Thanks in advance for any advice or help, I’d like to stop getting beat down by Ryu all the time. xD

if you go to this website: http://www.pedantic.org/~nate/HDR/ , you can see the hitboxes of moves, which shows you that the jump jab is very high priority.

Crouch jab is probably your best poke, he looks like he is throwing him out of blockstun because he has played hawk for a long time so he knows the timing very well

No it doesn’t stuff DPs, but it’s his best jumping normal and has very good priority. Other good jumping normals are Fierce and Forward.

You can’t actually throw somebody who’s in blockstun, you have to wait a split second and time your throw so that it happens right as blockstun ends. With a little practice it’s not very hard to get the timing down. You can use any normal (or even special like Dive into throw) to setup a tick throw, but most Hawk players use crouching Jab or standing Jab.

There’s also Splash, st Forward, DP and Jump Forward, cr Jab, st Jab, DP. There are online FAQs that can give you a whole list of combos to try: HDR Combo FAQ

Good luck, if you have any questions, don’t hesitate to ask, there are plenty of good Hawk players in this forum.