Like someone else said on here research your game and if your sure you will like it then buy it and people complain about stuff being cut from sfxt even though capcom wasnt really the first to do it but they dont complain about all the other day 1 dlc,anyways 60 dollars for a game is not a bad price I mean not every game needs to be that price some games are worth ALOT less than 60 but it is what it is
You know reading some of the pompous defenses for publishers stripping power from the consumer from some of the people in this thread REALLY pisses me off. Some of you are stupid enough to believe that not buying a new game is like stealing from the developer. Lets analyze your retarded logic for a second.
If I buy a Corvette ZR-1 for 65k from a driver who wasn’t skilled enough to own(and not getting it from the chevy dealership) it its roughly the same as grand theft auto? Also before a dumbass comes in here and says that the replacement parts goes back to chevy please understand that 90% of replacement parts for cars ARE NOT made by the original manufacturer. Try again kids.
If I buy a HRAP 3:SA for 90$ its the same as me stealing it from Hori despite them being discontinued and out of print?
If my friend buys a computer for 700$ and decides they want a more powerful one and decides to sell it to me for 450$ then I’m stealing it because I didnt get it from the manufacturer?
This line of thinking makes no goddamn sense whatsoever.
EDIT: what this dlc and online pass shit is REALLY about is developers and publishers knowing and respecting how powerful the internet is at putting them on blast for making sub-par games. in response they want to get as much money out the people who just so happen to like their shit regardless. This to me is the greatest disrespect as a consumer but too bad people like me are in the vast minority.
Cars and software licenses are different things, bro. The rules that apply to one are not applicable to the other.
Except for the fact that you’re wrong. I’m not talking about digital releases here. I’m Talking about a physical copy that I paid for and that takes up space in my house. That’s why they want to move more towards a digital model because people cant sell a shitty game/game they don’t like for something else. This strips choice away from me and I don’t like it.
There are few who are fighting the gayness(no offense to those who are) which is online passes, cut to content to day 1 DLC, obscene pre-order incentives, the list goes on. I mean there are few people who actually know whats going on(which is bad) and no one is really saying anything about it…I mean it isn’t just fighting games or RPG’s being effected by this…it’s games as a whole and when people realize that, then maybe we’ll get somewhere.
There is always going to be those who prefer something new over something used(it’s simple logic) because the word “used” is unappealing. it’s a very subconscious ideal that people think when that word is used to describes an object, commonly affiliated with worn out, ragged, dirty and filthy but we all know used car can look brand new practically in mint condition. That constant idealism is common however, and with gaming corporations and now console makers(i’ll get to that soon) are coming together to eliminate the threat of used games, we gamers have lost one of our stronger advantages in this market.
The main reason the digital age seems closer then what we imagine is because it’s being forced almost, instead of being eased into. the code names for the two next gen systems Durango and Orbis respectfully are apparently equipped with Anti-Used software prevention systems. Some say it’s like a built in DRM or some other existing system that prevents game sharing and thief. This combined with the Orbis is not even going to bother with PS3 backwards compatibility, used games will essentially die this console generation. Forcing the consumer to either digitally download titles or purchase whatever new disk medium they decide to use, will be our only option at that point. This looks really bad but maybe it can bring about “change” for the better. But how much better is very debatable.
The only real big problem with I have with full digital distribution is this. HDD space. Now with a 500GB PS3 I should be the last person talking about HDD space, but let me be real for a minute. If every game you want to play/purchase has to be downloaded, think about the amount of space it will require to store all those games+ save files and DLC among other things like Music, Pictures and videos and other apps that are on your system(Netflix ,etc.). I have a decent collection of PS3 games(going on 40) and if all of them were saved on my HDD, it would eat alot of memory. So This is a legit concern imo. The smaller but still important problem I have is that we will lose games as tangible objects, no longer will their really be a need for disk or cases as its a digital download, Collectors and Limited Edition games will also be gone. However If you think of it in a more Positive light, It can be a good thing, we now will have more space to store things(i’ll have more room to put statues, figures and models up) and no longer will you worry about losing them.
If you sat and read through all that you’ll have alot to either think about or want to counter-comment on…so i’ll leave that to ya. Just note that I’m just a guy who likes games as much as the next guy, I want to be able to continue supporting my hobbies…that’s about it.
Games sold new have some of the money returned to the devs/company
To be fair, NOTHING builds meter like Inflation.
-Starhammer-
If the next generation of consoles have some bullshit DRM/anti used technology built into it then I will NOT be buying a new console. If I have to deal with DRM on consoles then that’s the only irrefutable advantage they had over PC games. My laptop I have now is probably more powerful than the next generation of consoles. Man fuck these people for trying to win a fight they’re going to lose.
I dunno, I think just the fact that you can easily have uniform platforms is still an advantage for consoles.
I’m probably out of the ordinary, but $60 still seems cheap to me. It wasn’t uncommon for cartridge games to cost upwards of $90 in the Snes and Genesis era.
Street Fighter 2 Turbo was like $95 bucks here in Canada when it came out. Apply inflation to that and games are significantly cheaper now than they ever were.
Granted, cartridges were definitely a huge portion of the costs as they were more expensive to manufacture and there were heftier licensing fees iirc.
tldr: quit yer bitchin. you spoiled little shits don’t know how good you have it (apart from games generally being garbage nowadays, but that’s another story).
I bought that game for 90$ back in the day, was well worth it
then i remember when Playstation 1 was out all the games were suddenly cheaper cuz it was on CD instead of cartridge, and nintendo 64 was losing ground. Since then prices haven’t budged
seems to me like you don’t need 30 million dollars mega budgets to make good games, look at skull girls.
i dont need the main character to have fucking voice acting in a british voice like in dragon age 2, just cut back on the useless shit, and you can make a game with a reasonable budget and make a lot of profit at 60$ per game.
Yeah its an advantage when the platform is unified but, its not nearly enough of an advantage to put DRM on a game console that’s already restrictive as fuck to begin with. They are just making things more difficult because they are being greedy and shortsighted. If the gamers aren’t total idiots then this dodge durango/Sony Orbiscirclejerk era of consoles will tank hard. Somehow I don’t think that’s going to happen unfortunately because gamers like to eat what they are fed to them for the most part.
Troll Hard my nigga, Troll Hard.
No they don’t. The retailer already paid a wholesale cost to the publisher. Any new game sold by a retailer (online or brick) goes strictly to the retailer to pay costs like labor, leases, shipping, and all that stuff. It just so happens used gets them a bit more of a profit, because they buy the game for cheaper from a customer than from the wholesaler.
The publisher sells a game to a retailer at a cost for them to make profit after paying the developers (yes they already got paid during development) and after other expenses like paying for marketing, paying for manufacturing, paying for license fees to work out contracts with console manufacturers, and so on. So, once the publisher sells wholesale, they already made a profit.
Whether or not the retailer sells all the copies they bought from the publisher, doesn’t matter. If the retailer doesn’t sell all the copies, then they are the ones who don’t make a return on their investment.
That’s why there are units shipped (wholesale sold to retailer) and then units sold (retailer sold to customer) and thats why, all this bitching and shit by publishers and asking customers to boycott used to “think of the developers” is pure fucking bullshit.
I’m going to go way off on a tangent here. It all boils down to content control. Inevitably, they want to sell you a service rather than a product. It’s like how creating a vaccine doesn’t bring any money because vaccines for disease are instant and long term. The return is extremely short, yet therapy which is short term treatment yet over a long period of time is very profitable, because you have a customer who HAS to come back. Think about it this way. Once everyone takes it up the ass and agrees that Digital Distribution is the future, then the publishers will move on to simply allowing you to stream the game from an account like a cable tv service rather than popping a DVD into your DVD player. You’ll pay a monthly fee to access a service, and then buy licenses to games, and continue to pay a monthly fee to play those games you bought licenses for. OnLive is the start of this.
Used games going away, online passes, content control, and DD on console is the end of our user rights. On a locked format like a console, they will dick us every way they can. Do you ever see price drops on add on content for games? I haven’t. Some games that have DLC chapters are still the same price they were released at… 4 years ago. BioShock, Prince of Persia, Castlevania, even the DLC packs for Oblivion which is like, first gen stuff. Some DD games like SF2HDR have gone on sale, but actual add on content I’ve never seen drop. So, not only taking that into consideration, is the whole fact that as a new generation of consoles comes out, what happens to your old PSN/XBLA game licenses? Oh you want to download them for your new console? Good luck, because every console gen has a new architecture and there would be porting costs. So, enjoy buying your games again. And again. And again. Oh, and enjoy not being able to back up your game downloads for fear of piracy. Oh, and don’t forget to enjoy those new gen ports of your old games that don’t even work properly. Silent Hill HD, I’m looking at you, but at least it’s on a disc and it’s still possible to sell back games either to a retailer or even on ebay.
All the while, people with discs will sit back and laugh because as a new gen rolls out, they can pop their discs into their PC’s and play them on a emulator. Or, even DD on PC, at least lets you back up the games so you can play them in the event of a internet black out or even restore your software after a crash rather than redownloading gigs of data. Or, even worse, once Sony or MS decide providing bandwidth for a low selling game is no longer profitable, or an updated version for the new consoles comes out, decides to remove the game from their servers and killing your ability to redownload a title you bought a license to after you lose your copy in a disk failure on your console. Of course, they won’t be kind enough to allow you a backup copy to run from a flash stick because that would lead to piracy. Don’t think it won’t happen. It will.
So, I hope the people actually defending used sales going away gets bitten in the ass, because you’re ruining it for everyone. Once you allow them to control your content fully is the day you lose any control you barely even had to begin with. Then, they’ll go a step further, and don’t think they won’t, just look at how they already treat everyone like criminals on PC with always on DRM or even hardware dongles. Except imagine it even far worse on a more controlled platform you don’t even have backup access to. Oh, and you think this only affects you going to GameStop and buying games used, but don’t forget all the out of print gems from generations passed on the likes of Amazon, ebay, glyde, craigslist, and pretty much any where you could buy a game, used.
Used is unappealing. I buy almost all my games new because I don’t like seeing incomplete games with no manuals (yes I still like manuals, I have many a fond memory of early gaming manuals) or messed up covers and discs. You can find many in good condition, but if you wait a tad bit longer sometimes you can find new games cheaper than used or only a 2 to 3 dollar difference, and at that point why not just buy a new one. The exception to the rule of me buying used is when a game is no longer available new. For example, the other month I bought Baldur’s Gate: Dark Alliance for like, $7 in pretty damn good condition. No used games DRM built into a console or would make that a completely worthless purchase. I do it when there are no more alternatives.
As for HDD space, disk performance majorly degrades as they fill up. Reason being there is more data to search through, more clusters getting fragmented, and simply more wear on the disk. I have a 250 gb disk in my PS3, I don’t have a bunch of PSN games (I have like, 5) and I don’t have many games requiring an install. And… I’m already at 50% capacity. That should be a big concern to people.
At least at the moment, we have shitty technology preventing us from going completely DD. It won’t be viable for about another 20 or so years, when bandwidth no longer is a problem and SSD drives can offer the same (or lower) byte per dollar ratio for storage as our crappy mechanical disks do. At that point, all the DRM, nickel and diming, and content wrestling from customer’s hands will have me so bitter about gaming I’ll have found a new hobby. Oh, and have 6 generations worth of emulation stashed somewhere.
I just wanna know, where exactly do you get this information from?
Remember when nintendo tried to do the greatest hits line like PS1 had? Remember that those games were still like 45 dollars? Yeah…I’m with Duck_Strong on this one. Motherfucking Super Metroid was 72 dollars.
From experience working in both manufacturing and retail. The retail model is the same even for games, books, movies, whatever. Once a retailer pays wholesale price for a game, or any item for that matter, then all business between the wholesaler (a publisher, tool manufacturer, exporter…) is said and done, unless there is a quality issue with the product and it gets sent back for being mis-manufactured. Of course, you can also research this for yourself.
However, there is a contractual clause that any unsold games can be returned to the publisher for a small refund. This is the only way a publisher could actually take a loss from new games not selling. Though, there must be some huge hassle of doing so because I still see PS2 games sitting on shelves new in Wal-Mart stores, even some old ass first year launch games from this current generation. Even other retailers like Best Buy still has some old games aging in shrink wrap on their shelves. Of course their mark down is pretty huge, but it just goes to show that a retailer (even the most powerful in the world, Wal-Mart, no retailer has as much muscle as W-M does) will take a loss trying to sell a product (or letting it sit on a shelf for years) than to send it back to the publishers or manufacturers. I don’t know why, and I don’t know what kind of requirements must be met to send unsold games back. So you can say with confidence that whether a game sells new, used, or not at all, most often the publisher and in turn the developer has already been paid and isn’t going to see any more return on their initial investment. This excludes developers getting a bonus payment for good review scores or whatever their bonus payment has been contractually written as.
well, gamers would definitely complain less if the games cost less. If a Street Fighter game released without an in-game movelist, everyone would flip their shit, but if a $15 game like Skullgirls did the same thing, people would be more understanding because they didn’t spend a crap load of money and expect perfection.
Take a look at the Apple app store, and see if people complain about $0.99 games (I’ll save you the misery… they do).
Hell, people complain when free games lack features!
They could do a sequel to Marvel Superheroes: ULTIMATE Marvel Superheroes. Get Phil Lamar to voice Spider-Miles.