Pertho
22
8 buttons so I can use training mode features.
6 buttons feels better for me, the last two buttons are never used for me and are almost always covered up either by button plugs or by plexi or panel replacement to compensate that. When I had my first stick it had 8 buttons and I stuck with it for a while, I covered the last two for a really scrubby and salty reason and haven’t looked back since. I have never used the last two buttons outside of training mode in the past anyways so there was almost no reason to keep it, but most of my games are on PC so I can always bind the record/play on the keyboard instead for the most part.
bk2099
24
6 buttons for old school Street Fighter. 7 or 8 for SFV, I really need 3P shortcut since I mess it up so many times on 6 button layout.
You guys might like this…
RZR|Infiltration normally sets 3x P & 3x K to the first two buttons on his stick, WHAT!!??!!
#1 this is a clear sign that 8 buttons breaks sticks, as the stick couldn’t take this abuse and started dieing at Final Round 19.
#2 on a recent episode of Cross Counter Asia, NJPW’s Kenny Omega tried this x3’s on first two buttons 8 button tech… and got bodied!
4k/KKK for Balrog’s TAP in SF4
NENDO
27
Hahahahahahahahahahahahahhaaha
I’ve never thought of playing any Mega Man game with a stick. I may have to try that.
I prefer the 8 button layout just because it’s nice to have the buttons there if you need them. Like in MK. Haven’t picked up SFV so I’m still playing USFIV and I bind PPP and KKK to 4P and 4K. When I started building custom sticks I used 6 buttons because I padhacked and the inverter hacks were confusing to me.
Taiki
29
Are we at peak sticky? Can we have a “Unpopular opinions, come at me” sticky? Seems to have worked for new stick threads.
edit:
FWIW, I’m an 8 buttoner. 4 on top for NeoGeo is the only way to go when playing Garou or KOF. Having a button plug where button 8 should be feels weird too. It’s also weird when you can’t navigate menus because the UI expects you to have all 8 buttons wired up.
edit again:
I just refurbished my old Hori RAP 1 with a fresh Hayabusa and Kuros. 3x P/3x K as first to buttons is bloody weird, but there’s precedent, and it’s how some people did learn. Soooo go figure.
mongey
30
The infiltration PPP ,KKK thing is interesting .I can see how when you get used to it, it would be good
means you can use your normal finger for punches and kicks and just use you thumb for PPP ,KKK which is a single press anyway
for the record i use 8 cause its just what I have and cant be assed changing it
8 buttons because I need it for the menu navigation and training mode thanks to the UI
6 for fighting games. If possible have all the other buttons available as small tack switches for UI/Training mode controls
I’m so proud of you, SRKTT.
Taiki
35
That’s it i’m gonna get a 10 button panel and wire up L3 and R3 to more panel buttons.
Tell me someone used this as stick art.
Six button layouts are already considered art.
The 2 extra buttons are for showing off limited edition sanwa buttons!
I’ve always preferred 6 buttons. But its a hassle with some games needing them like SFV for menu’s. Also I preferred the Dreamcast Agetec layout where the stick was a little further away from the buttons. The current standard seems to close together for my taste.
As for the old days, up SF4 and SFxTekken on xbox 360 I was still using the default SNES layout with Fierce and Roundhouse on the top LB/RB.
YXLBAR 4 lyf.
Maybe I’ll look into a mod to put some 24mm buttons on the side to compliment back/start and move the triggers over.