3s: Team Makoto Dojo

strong dp is basically the same as fierce dp in juggle properties, but is easier to hit (it comes out faster) and does the same amount of stun. 99% of the time, all you want to do is SJ cancel straight up and hit fierce, only use the RH axe kick if you really really want to milk out the last itty bitty bits of stun. Against Remy and Akuma, sj.fierce does the same as an axe kick.

Quick random game engine question, what sort of damage scaling occurs during stun combos? I know you do less damage than if there were no damage scaling, but you do more damage than the scaling of the post abare combos. If anyone can figure this out, that’d be great.

thanks people ;D

sup, gotta a couple of questions,

  1. whats strats do you use against elena, rush or turtle, i really can’t get in and hit her cause i dont know what the hell she is doing.

  2. which SA is preferred. maybe II

she is really pissing me off, this guy plays her and it aint fun. what can makoto do guys, thanks for the help.

C.mk

J.rh

once they get frustrated throw them…

sounds good man, thanks

You mean jumping them rh or jumping straight in the air turtle like rh