Since this thread has miraculously not been closed yet, I was wondering the SAME thing about WHY EVERYONE plays sf4 (except my friend Mike Z, for the most part). I mostly try it cos it’s NEW, and I have a feeling that’s why MOST ppl play it. I’m NOT trying to knock the game if it turns out to very deep and fun, but I wish 3S wasn’t ABANDONED to a large extent, for sf4.
I’ll play it for the new characters like Rufus (he’s kinda fun, if you can get past his UGLINESS :P), but WHAT is so NEW about this game? You’ve got focus cancels so I guess that’s new, but was it as INNOVATIVE as the parry system? I understand that Capcom wanted to try something new, but this was NOT an equal replacement for it, imo.
This game’s got those weird juggles into Ultra supers that remind me of the SFEX games (I’m a closet ex fan, to an extent!
).
I mean, I watch a bunch of YT matches of JP and U.S. players and half the time, the game seems like a total turtlefest w/ fireball fights and ppl afraid to jump because there’s no air-block or air-parries. I hardly ever see anything exciting happen, and the matches seem kinda predictable. I also don’t live near arcades that only charge a quarter by now.
I HARDLY see ppl use a bunch of the supers in the game (they seem pointless), such as Rufus’s NON-Ultra (have you ever SEEN it used, even?!?!). I watch a Ken player and the most advanced strat seems to be block string or tick, tick, tick into throw, cross-up, wp/wk X infinity (just kidding: x3) into HP srk/dp.
Presumably, the “Sagat dilemma” (sp) isn’t so bad (he recovers SO FAST from his Tiger Knee and perhaps other moves, right?!).
Focus cancels only seem to work into combos really well for a few characters such as Abel, and absorbing projectiles to gain ultra doesn’t seem useful that often.
Although I liked K-Groove in CvS2 (not like the game much over time, though…), I don’t like getting “rewarded” w/ ultra bar for getting hit. The limit of types of supers per characters also saddens me
'At least JR is happy you can have TWO demons at the same time now.
The timing in this game feels so strange to me…hit stun lasts FOREVER (I keep looking at the combo counter and asking myself “did that REALLY ‘combo’?!” Basic pokes in combos seem to have CRAZY range, or at least, the hitboxes are huge.
I’m also HORRIBLE at this game (worse than at 3S), but lack the motivation to get better. I LOVE having a new Capcom game w/ a ton of new characters to try, and I try everyone, basically, except Viper and Fuerte are VERY tough to use and for getting wins, Abel seems a bit formulaic (sp) and a former Able user talked me out of trying him, and although I actually wound up liking Rufus, the new character selection is still very limited.
My favorite original ST characters are only on CONSOLE (Cammy’s my best character, unfortunately!), and I hear Gen is pretty weak.
I seldom see exciting matches. I liked seeing the Fuerte run cancel used to dizzy ppl faster, but that was about as fun to watch as I’ve seen for this game
I guess I just don’t understand the game well enough at this point…!!!