Does anybody have any tips for confirming Ken’s cr.mp to SA3? I’m currently hitting the cr.mp and then doing the super motion and if I see it hit, I press the kick. This is like ridiculously difficult to do even on a random blocking dummy for me, let alone in a match. I’ve tried doing shortcuts like inputting the double qcf while I do the punch but most of the time I’m somehow getting a hado to come out. Actually I guess that’s because of negative edge?
Yes it’s the negative edge. You should just learn to release the button faster.
You can also HOLD the MP button and hit the kick buttons while holding it to avoid n.edge, I don’t think it’s optimal but who knows, maybe it’s going to work better for you.
Anyway you should also practice doing the super motion faster so you can do the whole motion after hitting cMP.
Being able to execute the super motion faster is helpful in combos, but even more for using the super as a whiff punisher and such
Are you pianoing the kick buttons also?
just keep practicing. It’s not as fast as you’d think.
Do it first a million times with no guard vs crouching and always get 10 hits.
Then move to standing. Another million times. No guard
Then try random guard. Then all random.
Took me hours and hours of practice just getting TC>SA3 down and I’m still not 100% on it.
Personally I’ve given up on hit-confirms for now and focus on learning to punish unsafe stuff for now.
I think all the moves have to become second nature in order to be hit-confirmable.
Not saying what I do is the right thing, but practicing combos and trying to find applications for them in real matches seems to be more realistic and more productive for me than trying to hit-confirm stuff I still have to focus on a lot to get it right.
take your time and do not rage if you can’t do it. Some people are more gifted for execution and learn in a lot less time, but with time and patience you’ll handle it, don’t give up.
I’m totally not gifted for execution, in my early years I grinded the training mode to no end, and in the long run the results came.
Nowadays I became lazy and barely train thus my execution is worse even though I got better on other aspects of the game
Guys I’m ashamed to ask in the Newbie Dojo and also because I know most people answering there are newbies who don’t have a clue what they’re talking about like myself.
The questions I have are in regards to the arcade stick usage.
Problem number 1 is I’m trying to take my arcade stick seriously, since I want to become good at execution. I recently noticed when I practiced bread and butters that I actually use my palm to do qcf motions from 1P side and that my fingers remain stiff from 2P side when doing the same motion, using my wrist to spin the stick around.
Often times that ends up with my ending on the corners of my 4-gate, especially when I’m under pressure and tend to do the motions with more force. (I’m using the wineglass grip if that’s of any interest)
When I tried using only my fingers to move the stick, I noticed that it became much easier to do 2xqcf quickly and cleanly.
On top of that I saw a Gootecks video where he showed how he is using the stick and it seems that he’s only using his fingers as well. Then I check out an Umehara hands closeup video and it looked like he was doing the same. How do you guys use the stick and should I relearn what I seemingly learned wrong over 2 years now?
Secondly I have trouble with right hand movement. In the same two videos both players seem to use only 2 fingers for button presses, except when they’re pianoing or doing supers/ultras. Daigo seems to double tap every single button press and Gootecks explained that you should use 2 fingers to hit a single button.
I myself hit every button with one finger only and I can double tap but I cannot double tap combos at all because I can’t hit the buttons fast enough. Also both never use the thumb except for teching throws (and I guess universal overheads in 3S), so when they hit shorts they actually use the index and ring finger.
Basically what I wanna know is how you guys who consider yourself great at execution handle the stick and if I learned it all wrong and should start over in order to achieve my long term goal to actually get good at execution.
get an eight way stick!
Even though I don’t use it I think wine glass method is most efficient (like daigo). Palming the stick is probably not such a good method. If you can get used to double tapping most button presses that’s probably a good idea, but I think how many fingers you use for buttons might be character dependent?
dude when ffa/denjin had those 8 way sticks it was the best thing in the world. Maybe the clickers or whatever weren’t 8way but that square base was at least. I can’t stand the square gate sticks, I’d rather just use an american style p360 but my favorite will always be the eight way. If the stick isn’t properly adjusted, it becomes practically impossible to pull of anything without some margin of error to combat mid execution. Using the square gates, that is.
edit: lemme elaborate a bit.
if you’re playing on a flat surface like that of a astro city cab or a fight stick on the floor, square gate is just fine. If you’re playing on an inclined surface like on the american style cab you might want to use a circle gate… When I mentioned the octagonal gate I was referring the astro city cabs. Finding your way out of the corner of one those square gates while playing on an incline is a fucking hassle. Mainly because every single corner has to be used a different way and wrists will eventually get tired. Of course, it’s not japanese canon anymore to use anything but square gates, I’m guessing the preference is political in nature or something, so if you want to just avoid the dealing with naysayers altogether go the square route.
I just remembered how it felt using the 8 way sticks at denjin and I got a burst of nostalgia…ahhhh~~
Gonna sound lame but you have to keep practicing. Unfortunately, getting good at 3S is like working out, you need to practice and think about this stuff pretty frequently if you are lacking competition and natural talent. I’m still bad at this game but I’m a lot better than where I was when I started. Now, I’m the official PSN 3SOE underdog killer
I just don’t think switching gates makes a significant difference. It’s 99% how much you’ve practiced. And since most 3s cabs will be on square anyway, might as well practice on the standard. I guess if you’ve already got an octagon laying around, why not give it a lash? I don’t think either one is necessarily superior… although p360’s are horrible! I’d rather use a triangle gate :s
Play with the standard default stick and buttons.
Dander you goober denjin had default seimitsu sticks. Not 8 way. No one uses 8 way. Go back to regency.
regency had p360 on american cabs. I don’t do any kind of weird jackie chan research on this stuff so I’m not just making it up when I say I used to use the octagonal gates at either denjin or ffa.
I distcintly remember feeling em about and noticing that there were 8 slides as I made a 360.
btw don’t think I’m being a douche on purpose, I don’t remember my twitter password so I haven’t been able to accept your add or however that works.
After you lose the 1st round, what can you do to turn it around?
Build as much meter as you can? Go all out because openings to hit them and big combos give meter anyway and even better than that, positioning?
Trying to make room to meter build won’t work anyway if they don’t give you that, and its probably bad to think more in a real match. Just want to hear more opinions on what you guys do.
You have asked a very complex question that requires more specific information for me to provide you with a worthwhile answer. All I can say is that my goal is to win the second round and leave myself in the best possible position to win the third. Meter management is probably the key term here, although how much meter matters can vary depending on character and match-up.
Saving meter is character dependent and also player preference. I know mester strongly believes in using meter to win (even if he’s not yun). But if you watch a RX he’ll save gauge for the next round at times.
Sorry just reiterating what MIke said pretty much. Lol
xpost from the beginner corner
Hey ive been playing fighting games for about a decade for fun, but ive never been really good.
Right now the games I have to practice on are
s2hd remix
3rd strike
ssf4ae
guilty gear xrd
cvs2
I am used to games like gg and mk where you can just sort of… tactically mash buttons (as opposed to blind mashing) and generally win against shitty players…
but when I started playing xrd I noticed I was losing every single match online. To pick up on some better fundementals I started playing vs cpu in sf2turbo, but nobody was ever online, so I transitioned over to third strike. Third strike is my favorite fighting game ever really, but lord I am terrible.
I generally try to avoid shotos because they feel bland (though i grab ken or akuma if the matchup is really bad). I am mostly trying to learn alex but I get my ass kicked 90 percent of the time, and Im not sure what mistakes im making. He doesnt really have combos more difficult than 2-3 hits… maybe its his slow speed? Im not sure if im not hitconfirming right, or if my footsies suck… (alex has terrible footsies in general)
The only times i ever seem to win are when im akuma and airball cheese against mediocre players. YES I do go to training mode, YES I do look up character strategies, and yes I play vs cpu first. For third strike ive also been watching pikachuakuma to see some good gameplay b/c top tier players stick with cheeseball characters like yun, (I also read the entire ebook “how to not suck at fighting games”)
Also learning to parry hasnt been too easy. I cant parry kens shoryu in parry challenge 3. The first hit i can 50/50 parry, but the timing between the hits doesnt make sense to me. Is it the same timing as when the hits normally connect? A little early? is there a pause due to the parry animation? hm…
doesn’t help most of the players have been playing close to a decade online ;p
Id play more AE, but I really dislike sf4 for some reason. I cant place my finger but its just not fun to me. too much dependence on links? Also I get my ass kicked there too (oops)
i am not entirely sure exactly what to ask here. Any advice in general.
EDIT Yeah I know Yun and Li are really high tier and if I want to git gud I should prolly main one of them
but I really would rather not. Im not a tourney competitor so I like to pick my chars based on fun-factor
and to me the characters with the most seem to be
Alex Q Urien Oro 12 Sean Remy Dudley
Maybe a little Ken, Akuma, or Yun
tho the part of parries that confuses me is consecutive hits, not the initial hit