Sorry in advance to use this as my personal blog.
I’m having so much fun playing this game though and my girlfriend only hears: “Amazing, bla, bla, bla, short combos, bla, bla, bla, ground game, bla, bla, bla!”
Right now I’m just grinding shit out since I got trouble cancelling into SA3 from P1 side and that always was a huge problem for me in SFIV, the advantage of 3S though is that when I land the super and set the dummy to full block, it eats only 3 seconds of my time compared to practicing fucking ultras in IV which totally kills the pace of the game and my practice regimen. Also not having shortcuts assures me that I have done whatever I did right.
Overall my execution is gutter trash which I’m working on hard.
What I’m unused to is not being able to zone other people from full to 3/4 screen since the parry mechanic makes it so that the fight is only relevant from 1/2 screen and closer, when I think about it though zoning with fireball is basically the same as throwing a poke out the only difference is the range so that’s ok.
What I’m getting from this game thinking about it is that the mindgames play a bigger role in this game than in any Street Fighter game and that every normal needs to be used because predictability kills you very fast with a system like parries in mind.
I thought Street Fighter 3 was the least Street Fighterish game in the series, but actually I realize that it is pure SF only that it puts a bigger emphasis on yomi and footsies, which isn’t a bad thing at all.
Knockdowns and corner control seem super important since if someone doesn’t tech roll you can put big wake-up pressure on them and if they tech roll you get them closer to the corner which makes whiff punishing hard and escaping hard for them.
Looking at the videos from the players IglooBob suggested, I can safely say that I can’t emulate that shit until, I’ve made Ken a virtual extension of my body.
I’ll leave a question before I go back to the game:
Concerning hit confirms off cr.lkxxcr.lkxxSA3. Igloo mentioned that I can go cr.lk xx cr.lp xx cr.lk xx SA3. Thing is when I do combo’s I don’t quite execute them how they’re written down. For example 3S Ken’s j.hk>cr.mk xx mp.srk xx sa3 looks like this when I do it: j.hk>f,d,df, mkxxmp>d,df,f>lk.
In short I do the motions I need to do in between the button presses in order to get that stuff done.
If I use the longer hit-confirm though, with lk,lp,lk I’d get a hadouken after the short.
So do you guys seriously, just hit short twice and then do the full double qfc motion when you can visually confirm it hit?
Sorry for asking all these dumb questions and maybe writing too much but English isn’t my first language and I’m a pretty curious person as well.