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Thanks a lot for all this info, I just bought the game today after playing the demo for 10 minutes.
Now I have got one more stupid question before I head to the character specific forums to learn about my bread and butter combos which is:

Am I fucking stupid or has Capcom seriously not included input display in the training room?
It’s so annoying if you don’t know where you go wrong. I just couldn’t find the option to show my inputs but then again I’m tired xD

yes, theres no input display, and yes its a total fucking travesty :s

fair warning its hard to get a question answered in the sub forums but there is a lot of old good info if you’re willing to dig

I wanted a hitbox viewer more than input display.

Yeah no input display sucks. I think save state is super dope but I’d really love input display as well.

What character(s) are you thinking about?

Double post, sorry.

It starts with a single touch

I play Ken in every SF game so the choice is easy :smiley:
Other than that Ryu and Urien look cool in this game.

And this game is weird. I have immense trouble anti airing with uppercuts in IV, but here I can do it every time from both sides. I’m also surprised about the damage output in this game because I hear ST and 3S players always complaining about how IV is a low damage game, but 3S doesn’t seem much different in that department.
Also what confuses me is people hit confirming supers off of 2 shorts or a low forward. How?I always throw in a hadouken so my brain has some time to register if it actually hits or not. Even then I sometimes blow super 3 on blocking people or miss it on hits, Just confirming off of low forward seems insane if it isn’t a hard read. (Ken)

I think the general consensus in the community is that shoto low forward is not confirmable into super. usually landing low forward super is a ground game thing or you can situationally confirm ie you expect he’s standing up, then confirm as he’s walking towards you or whatever. but as a true training mode “I can confirm on random hit/block” I don’t think it’s a real confirm.

for Ken I think the key confirms are short short (can use short jab short if you need more time), low strong, and far standing strong. the strongs are both relatively easy links and definitely confirmable.

if you’re looking for an idea of how Ken is played I suggest checking out any of the following players on Youtube: Matsuken, Deshiken, Kuroda, Nuki and MOV (Chun players but strong Ken side characters as well), Boss. there are others as well but those are the ones I’ve personally paid the most attention to.

It’s definitely possible to hitconfirm shoto cr.MK into Super. I’ll admit it’s not really a priority(you’re better off learning cr.LKx2/cr.MP/far MP/b.MK overhead etc), but it’s not impossible.

It’s easier to confirm on the arcade version though.

I’ve been posting and lurking here long enough to parrot what better people have said in the past. The more you play the easier it will get…apparently. I haven’t gotten there yet, and I’ve been playing for over a year now, but mostly online, so like…yeah. That doesn’t help much. I main Dudley, and every time I land a solid hitconfirm online, it means there was a network hiccup, and it gets rolled back. Wish I could play on CPS3 to see if it’s easier, like people say.

But yeah, if you just started playing this game, even if you have a lot of ST or SF4 experience, you’re not going to be able to hit confirm right away. And if you can, I hate you. :frowning:

Sorry in advance to use this as my personal blog.
I’m having so much fun playing this game though and my girlfriend only hears: “Amazing, bla, bla, bla, short combos, bla, bla, bla, ground game, bla, bla, bla!”

Right now I’m just grinding shit out since I got trouble cancelling into SA3 from P1 side and that always was a huge problem for me in SFIV, the advantage of 3S though is that when I land the super and set the dummy to full block, it eats only 3 seconds of my time compared to practicing fucking ultras in IV which totally kills the pace of the game and my practice regimen. Also not having shortcuts assures me that I have done whatever I did right.
Overall my execution is gutter trash which I’m working on hard.
What I’m unused to is not being able to zone other people from full to 3/4 screen since the parry mechanic makes it so that the fight is only relevant from 1/2 screen and closer, when I think about it though zoning with fireball is basically the same as throwing a poke out the only difference is the range so that’s ok.

What I’m getting from this game thinking about it is that the mindgames play a bigger role in this game than in any Street Fighter game and that every normal needs to be used because predictability kills you very fast with a system like parries in mind.
I thought Street Fighter 3 was the least Street Fighterish game in the series, but actually I realize that it is pure SF only that it puts a bigger emphasis on yomi and footsies, which isn’t a bad thing at all.

Knockdowns and corner control seem super important since if someone doesn’t tech roll you can put big wake-up pressure on them and if they tech roll you get them closer to the corner which makes whiff punishing hard and escaping hard for them.
Looking at the videos from the players IglooBob suggested, I can safely say that I can’t emulate that shit until, I’ve made Ken a virtual extension of my body.
I’ll leave a question before I go back to the game:

Concerning hit confirms off cr.lkxxcr.lkxxSA3. Igloo mentioned that I can go cr.lk xx cr.lp xx cr.lk xx SA3. Thing is when I do combo’s I don’t quite execute them how they’re written down. For example 3S Ken’s j.hk>cr.mk xx mp.srk xx sa3 looks like this when I do it: j.hk>f,d,df, mkxxmp>d,df,f>lk.
In short I do the motions I need to do in between the button presses in order to get that stuff done.
If I use the longer hit-confirm though, with lk,lp,lk I’d get a hadouken after the short.

So do you guys seriously, just hit short twice and then do the full double qfc motion when you can visually confirm it hit?

Sorry for asking all these dumb questions and maybe writing too much but English isn’t my first language and I’m a pretty curious person as well.

I think you’re trying to input the QCF too early in your confirm attempts. This is the first time I’ve heard a fireball thrown out after LK-LP-LK. lol

It’s possible to do the two LKs and then do the full QCFx2 motion after seeing it hit. You can also try inputting the two LKs slightly slower, you don’t necessarily have to go as fast as possible. Play around with various input methods and see which work out for you both in training mode and actual matches.

P.S.- For cr.MK-Shoryu, you can also just input it like f, d+MK, df+MP.

I didn’t read the entire post but I assume he’s using Ken. There’s no need to do cr.LK, cr.LP, cr.LK into SA3. You can just do cr.LKx3 into SA3.

LK-LP-LK can hit more characters when they’re standing, though.

cr.LKx3 is only good against either crouching characters or certain guys like the Twins and Makoto.

In the end though, you really want to learn cr.LKx2->SA3. It’s slightly harder, but it hits all characters standing or crouching.

Even cr.LKx2 into SA3 isn’t hard. It’s no different then Dudley’s.

the way i do it is i start with the obvious down input, press mk, df,f,d, and it’s just enough time to see if it hits or not and you slide the stick to df and K again. i don’t play Ken online so i don’t know if it’s truly confirmable online, but it is JUST enough time for me to confirm super offline.

c.lk x2>super is done the same way. i do the first quarter as i’m pressing the button so down has been pressed and possibly df before c.lk. i go to db as i’m pressing the second short for some reason but it helps me personally, then do the rest. it’s harder to confirm 2xc.shorts for me but this is how i do it with Dudley as well. i also get fireball by accident if i try the c.lk x c.lp x c.lk version so you’re not alone there.

this is just from personal experience and there are better players out there to give more sound advice but i hope it helps.

remember that you don’t have to finish the super motion to get it. you can end on a df and still get it to come out.

I just came to terms with how garbage and self-fucked my execution is.
I’m simply unable to link Ken’s st.far mp into SA3 as well as target combo into SA3 from Player 1 side. I’m way too slow on 2xqcf motions and what I noticed is that I’ve hammered some really stupid shit into my muscle memory like using only palm and my arm in order to do qfc’s and forward dashes from P1, which results in my motions often ending on the df corner of my 4-gate stick.

Now I’m trying to use my fingers and wrist only, which works better but is slower since I just started doing it, and I really have to focus on my movements and as soon as I put myself under pressure by either playing online or jumping, dashing and moving around in the training room, I fall back to the “bad” way of executing moves.

For now I have to rely on low forward> hadouken and target combo>srk since those are the only moves I can pull off consistently.

I’ll stay away from PSN for now and grind the fuck out of practice mode trying to do far st.mp>SA3 from left to right.

Had the same fucking problem in SFIV where I could do sick shit (relative of my skill level which is terrible) from P2 side and my strategies revolved around getting on P2 so I wouldn’t feel uncomfortable and helpless.

You didn’t mention if you do it or not, but pianoing the buttons for both of those hit confirms really helps, or for target combo into super, you can do target combo x hadou xx SAIII to make it easier to confirm.

@ArtVandelay Oh jeez, I’m getting a deja vu from when I started this game. Keep practicing, it definitely gets better, believe me. =)

Also, I to get TC into SA3 down, I suggest practicing TC xx fireball first. When you have that timing down, try adding a second quarter circle + kick.

Thanks guys, I’ll keep on practicing. Wish I had learned an instrument as a kid. Doing the same stuff for hours gets tedious quickly, but fuck I love beating people up in this game and I want to look good while doing so.

P.S.: I can’t piano for the life of mine, but I’m ok at double tapping, shouldn’t that help a bit too?