the stuff i read on here was good on the first page - like the guy talking about teaching people 3s - beginner level makes sense - would love to hear the next level. Also i really wouldnt mind the 2nd part of the 3s vid from thongboy
^ Donāt count on that video. That shitās like Duke Nukem Forever.
so should I go out and buy the ps2 version?
(I have sf3:3s on xbox so I can play on xbox live)
and is there a recommended vid of karaāing?
nah man, the xbox version is fine
Can someone explain Red Parry to me?
http://forums.shoryuken.com/showpost.php?p=4041092&postcount=2
Itās in there. Some other crap, too.
How do I perform a 720? I think one of the first characters I want to learn is Hugo. But a few of his moves requires 360s and 720s (SA1). How the hell can I do these? I canāt even do a 360 or 720 with all the time in the world - let alone under pressure. Iām using a 360 Controller on MAME and I was wondering if the 360 d-pad is just too inefficient for Street Fighter?
although Ive just started playing this Ive found myself good with Ibuki and Akuma especially with Ibuki I dont rush or nothin I just take my time and succeed.
This is just something Iāve always wondered. How come in so many SF3 match videos, the players wait until the last second to pick their character/SA? As if anyone really believes that the Chun player is going to switch from SAII to SAIII at the last second.
In casuals if someone decides to pick Sean or something Iāll switch to Tyrant Slaughter. It actually matters for some characters (Oro, Ryu, Yang, Necro, Makoto, Q) to change super art based on matchup. Some people do counterpick in tournies too.
just wasting time/thinking about whatās coming up.
nerving your opponents is also a possibility.
Any general tips on getting out of a corner? A friend of mine destroys my Ken in the corner with dive kicks/BnB combos/etc like crazy. I can occasionally parry > lp srk my way out of it, or just turtle.
get comfortable in the corner for now. escapes are throwing backwards (smartly) and if ur ken, sj ex tatsu out.
not on wakeup, but if you know ur opponent well enough you can parry -> sa3 a poke if he does it often, then sj to him on his wakeup and meaty/mixup all that.
HP srk the divekicks. And you can jump out rather then tech a throw. Otherwise you should block and push him out.
On picking a character i pretty much agree with āpick whoever you wantā. Donāt forget though that on your way to finding that āmainā character, learn the top tiers well since you will definitely be facing a lot of them. If on the way to finding that main character you happen to enjoy using one of the top tiers, good for you mate.
Another thing that works for me is actually using one top tier character and one āfunā character. In 3rd strike my main is Chunli while my fun character is Dudley or Alex. This way i am not missing out on the cheeziness of a top tier while still enjoying casual games with another character.
Oh, and although there are many Kens, Chuns, and Yuns; the best are still distinguished from each other. Basically your style of play will leave your mark. So donāt be afraid of being unoriginal by picking a character that maybe used to death.
Good luck.
Yes it is. You need a joystick. Iāll reccomend starting out with a Hori Real Arcade Pro (HRAP) or a Sanwa (what Japanese people use/beast with). There are other sections on shoryuken dedicated to this sort of matter.
Hi, Iām relatively new to 3S (Iāve had the game for forever but I never bothered getting good) and Iām trying to get my skills up so I can play competitively. I just have one question.
What the hell do all the abbreviation infront of the moves mean? like c.mk xx SAIII for Ken is obviously Down and Medium Kick then cancel or link or w/e into Shippu but what do the other mean? like s.mp etc etc?
on who and in what conditons does short short shoryu works?