ESN should probably confirm or deny this but I think the throw escape animation is vulnerable, so that means something like “force them to parry something like Akuma SAI or Aegis -> throw them while parrying -> they break the throw and get hit by the super”
Or it’s not and I’m just a fool flapping my gums. But ya, apart from that stuff I can’t think of a way to hurt someone who breaks all throws and parries all attacks.
Are there moves which recover fast enough for you to normal throw them whilst they are recovering from parrying it? Maybe fireballs? (cant remember if 3S fireballs are slow enough for you to catch up to them)
Akuma’s SA1, possibly Ryu’s SA1 and SA3, Urien’s Aegis, and also Oro’s SA2 including EX. There might be a few more, but these are some of the more infamous moves because of the amount of hits needed to parry them, which gives you enough time to recover and throw them. Aegis, in particular.
So I guess the result for that thought experiment is that they can’t be hurt by anything except command grabs and un-parryable moves? (As far as we can tell)
I guess my parry-everything bot isnt invincible though, since I assume there’s no way I can get it to safely attack someone without leaving itself open to damage.
I haven’t tested this, but I managed to tech a command grab before. I believe it was Alex’s. And maybe I was dreaming, but I believe at least one of Hugo’s is also techable with a regular throw. Does anyone have more information on that? Or was I smoking too much crack at the time?
Hey everyone, I’ve recently started playing again. My XBL tag is Oo Waggs oO. I mostly fiddle with Alex, but regardless, I’m pretty rusty. I came back here looking for some higher level competition and to basically get my butt kicked.
While playing as Alex, I’ve found that I struggle against: Yun, Yang, and Urien. Does anyone have any tips?
What’s the best way to deal against a mix up when you are waking up? I’m having a bad time with it… whenever I’m knoked down to the floor, the mix ups usually beat me to the floor again.
ps: I’m new to 3S, I’ve been playing for about 3 weeks till now
just block. wakeup crouch block and then see what they do. as you play more you’ll be aware of the startup of moves more often, the range of throws, what you can punish during recovery, etc.
majority of the time just blocking on wakeup is what you want to be doing. it’s going to seem like bad advice when you’re thrown constantly but that’s just because you aren’t comfortable dealing with throws yet. also remember jab and short are very quick moves (3ish frames usually) with + on hit and block. meaning they’re excellent to interrupt things and even if they block youll be safe and have made some room between you and them. making a throw easier to see coming and giving you some maneuvering space (although not much)
There’s no real best way; this will sound corny but do whatever your heart tells you. If you feel they’re gonna hit buttons, parry the direction you think they’ll attack. If you’re not too sure, just block. If you don’t know if they’ll go high or low, block low and react high. If you think they’re gonna try and throw, do a throw. If you think they’re gonna hit a button, throw out a Super. Think about the risk and reward.
Just remember that there’s nothing wrong with blocking in the end, and as you keep playing you’ll figure out what’s the best option given the situation for yourself.
just a random ques, but something I noticed in some Ibuki vids. (aside from blocking/parrying) Her non-ex kunais can be stuffed with any normal attack?
btw am I wrong in thinking that Elena has one of the best fwd dashes in the game after Makoto? Overall she seems fast yet slow in a way.
I’ll agree that her dash is one of the better ones in the game. She’s deceptively mobile, it’s just some of her more important normals have slow startups.
I’m not sure about that one. I’ve seen many occassions where people parry and throw tech instantly after. Maybe it’s teching after the parry, but I’m not sure. I play remy, and after a knock down from CBK, I’ll throw a meaty lov that will hit their back on wake up, dash twice to meet them on wake up and as they’re parrying, i’ll attempt to throw. Sometimes they will tech and sometimes they won’t. it’s a good OS. Maybe someone else can confirm this.
Yeah, I’m doubting myself when I said that too. There was at least one instance where I’ve seen a throw tech instantly after a parry(I think it was an FFA ranbat), so I must be wrong about that.