3s: My Style is Unblockable [Redux]

oro

ive been working on an unblockable with him that lets the saII hit them once so they cant roll of the ground.like strong cancel to ball let it hit once and set to unblockable?ill holla if i get it

Ohh ya since theres not alot of unblocks in the game id thought we can list quik crossovers.
-yang-ok heres my fav;standing fiercexx to EXroll kick,wait till they start to fall(and theres a little chance to hit them)do standing close fiercexx to lp teleport
oro-standing strong to chickin juggle x2 then standing jab dash under them
chun li-after hoyouko sen not in corner super jump standing jab,
walk under
makoto-cancel last hit of sa2 to dash back,then dash forward,standing jab dash under
yang and yun-ok i know there sa3’s have enders that cross i cant list em on the top of my head though

A general (and rather stupid question):

Unblockables basically rely on what to work, a ‘glitch’ or attacking either side at the same time (in some fashion)?

As in say I FK tackle, and the opponent blocks. I’ll cancel/link that tackle into a MK Aegis, the opponent still blocking after the tackle. Dashing foward (pushing them in the process) and sending them into the Aegis would result in what, nothing? Wolud the game merely allow the character to block?

Essentially, you’re right. However, there’s a hitch in your example.

The reason you generally have to cross up/over your opponent for unblockables (guard-breaks, really) is because one side is pushing against the other side. Like with Ibuki, the original jab dagger canNOT hit before the super, or it won’t work. The original dagger is striking the opponent from one side, as though the character were over there. The SA is striking from the complete opposite side of the opponent, because Ibuki is presently on that side. So, as the game cannot block in both directions at the same time, the opponent’s defense is dropped as they try to auto-correct in both directions at once.

The reason you can’t do [tackle xx mp aegis, dash] is because the mirror originated on the same side you are on, and it pushes the opponent away from you. So when you attack from that side, you and the mirror are both attacking in the same direction. However, in a combo like:

[Midscreen, far from corner] anti-air fireball, rh tackle xx fierce reflector, rh tackle, knee-drop (crossover whiff)

This works because you’re starting on one side of the enemy, and moving across after the fact. Regardless of where you are when the reflector starts, it is kind of a “property of the left hand side”, whereas you just became a member of the right. So when the two meet… Unf!

N - I just realized I think I forgot to add that combo to the unblockable setups when I re-wrote it. Dwoh.

Ok, yes, Yang’s dive kick works the same way. Amusingly, if you superjump and mk-divekick (chain), you look like you’re running up the opponent’s forehead. Try it on Hugo.

Necro, however, does NOT seem to get this benefit, as his divekick is not direction-dependent (and it’s not really shallow enough, anyhoo). Since you press downward either way, and not left or right, it doesn’t seem like it changes anything.

Gonna play with Twelve a bit. Night folks.

N

i dont know which ibuki cross you guys talking about, but im pritty sure that her ex knives is unblockable…like do c.rh, then super jump ex knives youll land behind them like almost the same time the knife hits…only one hits and the other wifs…then you can do whatever chain…

im outi

Roberth

Guh.

The cross we are talking about is at the beginning of the thread AND in the middle of this (yes, THIS, the one you posted on) page. Try to keep up there, stumpy.

EX knives aren’t unblockable, because you have to pause when you land. They travel far too fast for you to pull a simultaneous hit (look at how unblockables work. Study up.) while you’re still in the thick of recovery time.

N - Guh.

I generally agree with this statement. In layman (Thongbwai) terms:

The character gets hit from two sides, and his block goes “What the fuck?!” and pops right open like a can o’ tuna fish.

N

i guess its just difficult to block then…cause now that i think about it, knife usually hits and isnt blocked…

im outi

Roberth

I just may be crazy but while I was half asleep on a long ride home from work one day I witnessed a completely unblockable Makoto round in my head. I have never attemtped to actually try it but I think it could very well happen.

I have a question about oro’s unblockable with the EX FB. Do you 2 in 1 off of the second hit of the standing strong punch on a delay or you do it right as the second hit connects? Because if I do it right when the second hit connects the damn booger (EX FB) goes up and doesn’t stop going up. What is the correct timing for his unblockable. DO you let them fall 1st before you do the super or EX FB or do you do it off of the 2nd hit of the standing strong punch?

Hey all, I dunno if this is a topic worthy of a new thread but I thought I’d throw it out there and see what people know. I wanted to open up discussion on parrying unblockables / escaping unblockables.

For example, Urien’s now classic “throw/knockdown, Aegis, headbutt/kneedrop to the other side” unblockable is quite easily parried, or blocked for that matter.

I’m wondering about the experiences others have had about getting out of corner or midscreen Aegis traps (usually by parrying), or any other unblockables.

U cant escape my Urien unblockables Will, stop trying.

down parry!:eek:

Haha, I got out of it at the team tourney. Might as well post up that info. Let me make a point of saying that I didn’t discover this so I’m not taking credit for it.

It’s regarding the “Tokido setup”: in corner, after shoulder charge XX aegis, whiff charge to push the downed opponent into the aegis, then HK knee drop in the corner as they wake up for the unblockable.

To get out of it (somewhat at least), as the downed opponent you can wake up (into the Aegis) and down parry one hit of the aegis. The knee drop then hits and knocks you down and all you take as damage is the knee drop.

In terms of parry “theory”, you should be able to tap back immediately after the down parry to parry the knee drop (has to be very fast), but I’m not sure if you keep taping towards the corner to parry the rest of the aegis, or if you tap towards the opposite corner after the knee drop.

You’re facing forward when you down parry on the wake up, so technically you should be able to forward parry as well.

That said, I’ve only ever been able to do the down parry and eat the knee drop, and not continue to parry the whole thing to take zero damage. Any thoughts on this?

Close this thread right now, before Urien becomes useless.

damn all the crazy TO ppl. stop this. soon all uriens would send their grandpa and kick your collective butt.

hm I have blocked the ibuki one before…

oh and one of my friends actually escaped from my aegis(fluke) just the other day, he parried the whole aegis and my t.mk we both laughed our heads off :lol: :lol: :lol:

the key is to hold down after the parry

allow me to shake his hand

yeah I X-copied something similar from the 1st co-op cup vid. I think it’s Tokido.

(midscreen, near own corner) low FP, mk/lk tackle xx FP aegis, rh tackle, rh knee-drop(crossover whiff), dash towards downed opponent x2, towards mk(GB)

cool thing about this combo is if the rh tackle is timed right and hits first, and the aegis hits last it becomes unrollable.