generally yes but there is a player that chooses SA3 specifically against Q when the Q player uses SA1 to go through LOVs. On reaction Remy SA3 hard counters Q SA1. Look up YOU Remy to see what Im talking about. Its pretty cool!
SA3 Alex vs Oro and SA2 Tweleve vs Remy are similar single matchup super choices. I made a thread about these supers a few years back but its probably buried quite deep by now.
thatās such a funny and incredibly specific trade off.
q sa1 can blow through lov, remy sa3 can activate before q sa1 hits.
outside q using sa1 in a combo the net result is like neither has super lol.
iāve always wanted to find something special out about sa3. but i havenātā¦
yet.
thereās probably still stuff to it.
maybe the secret is really to use projectiles to activate it and then watch remy fly across the stage like an idiot.
So the remy matchup where the opponent uses sa3 against me, they never use it to punish my sa1 through the lovs. Itās usually a blind guess if Iām going to attack. Thatās a good way to use Remyās sa3 to counter the Q sa1.
Maybe one could also use it off a red parry in the middle of an opponent attack that canāt stop (like Dudley machine gun) or punish lightning legs. For a Q to nullify that sa3 punish would require super human reflexes to catch the remy at point blank mid projectile animation.
you think a random guess is a good idea?
yeah any parry situation vs multi-hit attacks, sure. itās just not worth it and in all cases you rely on your opponentās choice, not yours.
Random guesses are never a good idea at high level. Not sure how a remy can utilize the sa3 outside of some crafty red parry. It can be done it sucks online but offline could be doable for the commited remy player.
also 99% of the situations where SAIII works⦠SAII does the same thing, on top of its other uses and 2 stocks.
SAIII would have been serviceable if it didnāt have the super flash on startup and did more damage.
SA3s in general are the weirdo ones for most characters. They usually do something different than what the character can do normally.
so they usually suck or are character defining.
thereās no saving blue nocturne lol. the solution is to remove it entirely and give remy the sick ass donkey kick he does during it as a special move.
the game actually looks really good.
you just need to see it without the whole fighting game kind of veneer theyāve put on it. itās a dueling shooter. like duelmod in tribes and also a lot like shootmania where you can defend yourself by shooting the opponents shots.
once you look at it like that, as a duel style shooter with fighting game elements, itās pretty sweet.
MOV playing it is funny. Of course he would use the guy who can low profile everything just like scum-li.
If I jump in on a Ken or Chun with an attack, and they parry the jump in, do they now get a gaurenteed C.MK into super? If so is there any way around this? (Such as down parry?)