I’ve been playing online with ken and using his EX Tatsu to get out of the corner or to close a gap seems incredibly useful, and almost always lands a hit on the opponent. Was this ever used in high level play or am I missing videos?
EX tatsu corner escape gets its uses indeed if is the opponent is crouching often, many characters can’t really punish it on whiff with no super.
To close a gap it’s not really worth it, it’s reactable and leaves you in a bad position if blocked (it’s even unsafe against some characters), it’s a waste of meter expecially for a character like ken who can close the gaps in much safer ways
I was just curious on it, mostly cause I played three Rank 0 players and somehow pulled it off with closing gaps and opening them up that way. Not to mention a sick anti-air EX Tatsu finisher about 20 minutes ago.
Aside from that, OE’s been around long enough that players will have invariably reached a high point rank.
Regardless, as Ken, you don’t have to rush your approach if you want to close the gap. In my honest experience, Ken is ridiculously scary when he’s walking towards you a la Snake Eyez Gief in USF4 (for lack of a better comparison at the moment).
This is one of my favourite 3rd strike matches. Ricky Vs Daigo
For me this is what sf is about. Imo it would be cool to have a game where every character is forced to play footsies by design.
Now look at this match: KO vs Daigo
I’m not a pro at 3rd strike, but the ground game is non-existent here. The Yun player is not thinking about spacing at all just “going in” am I wrong? Footage like this is stopping me from getting into the game.
It is unbelievably difficult to be good with divekicks.
Yun doesn’t play ground game that much since it’s not that strong, but it is possible (Kuroda).
KO is known for having some of the best offensive pressure, but I wouldn’t say he’s just “going in”. Try just going in versus good players and see what happens.
ground game is just about controlling space. dive kicks might not be on the ground, but understanding them is understanding controlling space. it looks different but its the same
they just happen to make ground moves less powerful. but there definitely isnt any less thinking about spacing.
Eh, I’ve always thought Yun does just fine on the ground. He’s not Chun or Ken, but his ground game is fine against everyone else imo, especially when supplemented with his overall air game.
Care to elaborate why you think it’s not that strong?
if you remove divekick its hard to imagine how yun can open someone up isn’t it?
the threat of him closing that gap so quickly is where a lot of his strength comes from.
watch really any strong yun and try to find times where either the threat of a divekick or a divekick didn’t create his offense (outside genei jin of course).
edit: as to the bit about execution and understanding naeras:
i say execution first because if you can’t do short short super with any consistency then that completely destroys your ability to understand how to use it.
it’s much easier to understand the use of something when you get what it feels like and how it acts.
let me make an (over used) comparison to music. before you can play jazz with someone you need to know how to play your instrument. ‘knowing’ jazz doesn’t mean anything as far as playing and it also means your knowledge is purely academic and theoretical, which is cool but really has nothing to do with actually playing.
both are of course required to reach higher levels of play. but as far as learning i think you need to just ‘do’ before you should worry about thinking.
Nesica system was hacked and there is a downloadable version floating around the internet including the emulated 3rd Strike port.
I played the port for like 10 minutes in Japan and it didn’t feel terrible imo. For those unfamiliar, Nesica is essentially an online service that supplies digital games to Japanese arcade game centers.
It would be interesting to see if 3rd Strike cabinets saw enough play that we would be forced to use flat screens for gameplay. It might even be useful for people currently playing console or fightcade at the moment.
During my most recent year over there, I pretty much spent all of my days off at various arcades, and I only ever saw anyone playing Nesica Strike a handful of times and they were usually playing arcade mode. I think one time I saw people actually doing versus. It’s kind of a non-issue. Part of the appeal of 3S is not having to pay 100 yen a credit, lol.
it’s already well into the ‘classic’ game zone.
i think the only new blood is that which is introduced by old blood.
so i can’t imagine there would ever be any real pressure to change things up. the biggest issue seems to be space/transport for cabs/crts. and board maintenance.
As some of you may know, I’ve been working on compiling 3s stats so players have something to show when they’re parents ask them why they shouldn’t disappointed in their life decisions.
Jk, but I am working on compiling tournament data to… “Rank” players nationwide.
It’s always been a topic of controversy but eh, 3s needs good controversy. Objective controversy.
I’d really like to make it so that I don’t have to manually put things into the database so I’ll be working on extending it so that TOs can submit challonge links or something… That part has been the only frustration so far.
Anyway, my goal was to build some feedback for 3s players and something that Japan has probably had for a very long time but never really took off in America until the dreaded Gamerscore.
Cheers.
Come at me with the hate/constructive criticism. Preferably the latter.
Mobile viewing is a bit rough, and maybe you could link some stuff from SRK onto the tutorials portion. Seems like a daunting process overall so hopefully other people will be able to contribute eventually.
Good Stuff!!!
Also wanted to say that we play 3rd Strike in the Philly area:
Siren Records has a H2H setup
25 E State St, Doylestown, PA 18901