oh yeah duh, the avatar. I played it a bit and it’s only okay. It plays like Chun Li the Hugo player.
please dont post on behalf of banned users. for now ill just remove the content but if your account is just to act as a proxy for someone who was banned you may end up getting banned as well.
So that’s how I can do it…
all you have to do is ask >:)
Someone brought up Metric, which reminds me I need to learn how to deal with Oro Boogerball setups that shit owns me free.
Those things are unblockable. They’re meant to be uphill battles. No need to pronounce it to the world.
My bad, I thought talking about 3s was a good thing.
I’ll bitch about Louiscipher instead I guess.
Nah you’re supposed to play 3s and maybe answer questions
Gotta be more specific with the setup. There are a lot of em.
It’s the same as reflector unblockables.
You need to try. If you don’t you’re fucked and if you do you might not be fucked.
So there’s no reason not to try and gauge the timing and go for it. It’s just hard because the balls are so fucking slow and awkward.
i’m assuming you mean you just can’t seem to get the parry right. oro is maybe the best character in the game at messing with timings. so it is a real challenge once he gets in your head. he’s a really cool character. love that guy.
PogChamp
I aint got those cheating ass metal slammer. I go for thin plastic.
Do
All
Niggahs
Dreadhis
Each-and-every
Rhyme
I was trying to just block them. I believe the basic setup was booger cancel off of Oro’s launcher (I think it’s his fierce?) then start dashing underneath me into high-low mix ups. It didn’t feel like Urien type shit where in certain instance I’m just fucked. I’ve only faced competent Boogerball play probably 3 times ever. Metric was the last guy I played in like 2013 who was doing that shit to me.
Also, this is the Dr. Pepper I am talking about.
You get these types and you’ll be good. Anyone say otherwise is a straight buster.
Damn, that shit looks fancy.
Uh…unless they launch you with the booger and have you bounce of it while they get in to position, which is behind you on the side opposite the booger ball, you can just move back more/jump/dash under the booger ball.
Don’t forget to roll if the booger ball wasn’t the last hit before you hit the ground. If it was the last hit before you hit the ground then don’t forget you can parry the booger low and then put that into a sort of of autopilot phase for yourself so that you can pay closer attention to which attack Oro will be using next. The regular unblockable set up needs to be started with a jump in, so it would be an easy down parry then high parry but that still leaves you set up for the unblockable. What you can do then is parry high again and then attempt a back throw so you get a block and/or tech grab.
After that, the timing is real strict if they want to do a real combo. Otherwise they just end up dropping the thing all together or ending it with only a shitty poke.
Oh ok so you mean more just kind of pressure.
I was assuming the unblockable setup where he will use a neutral jump to kick your head while you’re blocking it from the other side.
Just wanted to poke my head in here with a thought:
I think of this set with Kuroda vs MOV as being like the Daigo Parry or Kuroda trolling JWong or Genki and Pierrot at SBO. This (for me anyway, I don’t want to speak for everyone) is like the ultimate proof that not only is 3S GDLK and still the greatest 2D Fighter of all time, but it’s not broken. I look at this set as something you can just send to someone who just doesn’t know and heard the BS or some troll repeating whatever nonsense he read on Eventhubs. Here you go, the silver bullet (maybe) that shows that if you’re good then you can win. This is a 7-3 matchup in favor of Chun featuring two gods playing, and the Chun gets merc’d.
I like kuroda
Yo.
I love Makoto.
I’m watching related videos from that video. You know what was cool in 4? Gouken. That’s about it.
I appreciate that you’re not speaking for everyone, since I disagree. This video isn’t proof of anything apart from Kuroda’s skill relative to MOV’s. Just because Kuroda is the absolute master of 3S and can bend (almost) any matchup to his will does not somehow fix the balance issues this game has.
The matchup is 7-3 for a reason - Chun has better tools than Makoto and can keep Mak out of the range where she needs to be. Basically, Chun has to do less work in this matchup than Makoto to win.
I mean, I guess that parries allow for reads to be made more “fluently” than others, so a skill gap is more apparent, and players using lower tier characters get chances to do work. But top tier characters also have parries; they can exploit the same lapses in judgement and get the same chances. On top of that, they do more damage or their pokes have longer range or are faster, whatever - this makes the game easier for them.
I could do the same thing you’re doing, but with practically any fighting game under the sun and make the same argument - hey, check out this video of Daigo hitting psychic DPs in ST! Even as he faces off against O.Sagat or Claw, he still takes the lead with his skill. Clearly ST is not broken and skill is the deciding factor.
… yeah, it is, but you’re going to have an easier time picking those top-tiers.