So Tebbo tried it on oe and I tried it on ggpo, and its turning out that you cannot ducking super punish the low forward, just a regular punish. I’ll look into why I thought this, though, I’d hate to blame it on the fact that maybe some dude at ffa just didn’t block after seeing me try to reversal his low forward.
yeah but not really.
what it feels like is the game applying hitstun. not your fist mashing into their face/body.
like your whole arm can just phase through another character and you get a ‘pop’ sound.
it sucks. you tell me a move in sf4 which feels as good as just doing standing fierce with alex.
its mostly to do with the hit reactions animations. they’re just bad in sf4, especially compared to 3s.
When you guys are Parrying shit are you going off of sound, instinct, or visuals?
Single parries are visual, multiple parries (supers, obvious cancels) I go by rhythm
I tend to do it out of instinct but I’m trying to do it more based on sound and having more success with it.
I wish I could figure out what kind of mind set you have to have to pull this one off though
https://www.youtube.com/watch?v=JBdlvz42d1A
complete focus.
I used to pull off that kinda parry all the time but I used to do it knowing that they still had options available to them. That was it.
That, of course, meant I had to know the options available to them, in a moments notice, when it means life or death, knowing you still have a lot more to do so you don’t concern yourself too much with the punish and probably an understanding that even if you don’t finish out this round the victor you had everything completely under control. Otherwise it becomes a status anxiety and although I don’t know that I’ve ever met anyone that didn’t suffer from status anxiety in one way or another status anxiety in regards to a hobby is really, really unhealthy.
I’d say that knowing the match-up and your opponents options at that moment is important too. I’m not a great 3S player (yet), but I want to do a little study of what Kuroda does here:
- After getting knocked down, Kuroda notices Vanao jump towards Makoto. Two options from here: jump-in attack, or empty jump throw. However there is enough time for Makoto to jump before Ryu lands, so…
- Kuroda performs a jump-back parry, beating both the above two options. Parry freeze allows Kuroda to think (and of course, to maintain “complete focus”).
- From here on in Vanao can either press a button (in an attempt to anti-air) or let Makoto fall back to the ground. Kuroda again can cover the first option by parrying, which pays off.
- After parrying the st.HP, Ryu must cancel if he wants to keep anti-airing Makoto (otherwise Kuroda will land and punish). But here’s what I think is the most interesting part of this parry - what will Vanao cancel to? If he cancels to SRK, he ends his anti-air “string”.
- a) However, Vanao is smart, and notices he has some meter for an EX, and thus can use EX Hadoken to continue this string (remember parry freeze on projectiles does not affect the user of the projectile)
b) But Kuroda is even smarter and knows that Vanao will go for the EX Hado, and correctly delays his next parry to compensate for the increased startup compared to SRK. - Vanao: “Fuck it” - uses an SRK to end his anti-air “string”, which is easily parried by Kuroda. Note that he could have instead mashed s.LP, which has the same start-up as his Shoryuken without ending the anti-airs. Kuroda may have parried multiple times in expectation, but we don’t see that.
Bish bosh karakusa, st.HP, SA2, double Fuki, stun, win. That’s Kuroda.
In hindsight vanao should have mashed st jab or jumped away seeing as tosanami makoto is deadly in the corner.
Vanao killed himself.
all those things mentioned are the ‘why’. why he chose to parry. which isn’t really what is exciting/cool/impressive.
the ‘how’ is what is awesome and there’s nothing to it except focus. we all know the whys. you can read a book about why you should parry here and there. it won’t make you good at parrying.
i feel like ex tatsu (not hadou) would be the choice in that kind of situation. you might even chuck makoto across the stage. the shoryu is painful to watch.
I think he was trying to style. Probably thinking “Yeah, there’s no way he’s going to Parry all of this… Oh shit!”
Nice job telling him what he finds exciting. From the sound of it, he’s more interested in the how than why he is so much more superior to the rest of us. Complete focus is like saying, don’t get hit. If you’ve ever exercised lengthily and then commited yourself to meditation you’d find that complete focus isn’t difficult yet on the other end you’ll also find that focus on a player’s sole intention is telling of an opponent that is not entirely there or of a match up that is the highest level. Complete focus is intrinsic to the situation. Personally, that list he supplied got me really excited because he managed to couple all relevant information, kept it concise, didn’t lose focus or sight of his goal, and he even gave it some personality so that we know exactly how one can get to thinking come time to execute. Bish bosh karakusa XD my sides.
and now that we’re in hindsight, I think maybe letting him land and playing with his trip guard frames was in order. I guess we could use that as the bit to liason into the mind of Vanao at this moment? Like, I don’t think guy was actually at complete focus. I think he was just tired of the match, he didn’t want to feel so strung along and so just decided to throw the kitchen sink at it too. Goddamn you stream of execution!
And thank you TiredOcean for joining our boards here. You are a most welcome member.
it is like ‘don’t get hit’.
the knowledge part isn’t what makes it crazy.
we can all sit around and break shit down and say oh yeah this because of this etc.
knowledge is assumed for players of a certain level.
actually using that knowledge to do what you want is another thing.
if we need to go back to putting ‘IMO’ before everything so no one is offended whatever.
That’s not going to help you. Some guy is still going to freak out and tell you to GTFO.
Does Sanchez know you’re claiming to be his son
If Halberdius ever claims to be son of IglooBob we are going to fight
No one got offended but I think you’re unfairly limiting his range. There was no knowledge there, really, he didn’t exactly anticipate every single one of those attacks except maybe the Shakunetsu. There is no real way to know other than asking him but he did in fact parry them and in a situation where it could’ve meant the world to him. The part that makes it exciting to me is that I can do that stuff and I don’t sit around breaking things down. It makes me see that I’m on the right track, at the very least. I have maybe broken down my game maybe a handful of times and only because I didn’t understand the tick grab 50/50 and why it made me feel so anxious. I now know why and I know it has nothing to do with the game itself but rather the hardware.
I will say, though, that if I do break things down I share it with everyone. I think it’s much more impressive/cool/exciting when you know they know and you still get to do it.
the original discussion was about parry and tweleve mentioned mindset and that’s what i responded to.
there’s really nothing else to what i said. ultimately it comes down to focus, that’s my feeling about it.
But is that a mindset? I’m not saying your wrong, can’t really know that, just kinda prodding at your for some elaboration.
Like, I don’t know if you noticed it but drawing from Makoto’s calm after those parries helps with that kind of focus too. Hone in on her, tunnel out Ryu, know the timing and possible timings, execute. Makoto parry, she bounces, you draw a starting point from the bounces and establish a rhythm to your parries, this increases focus, zoom out a bit and wonder if you’re still safe.
Man, it looks like Snoop did everything
like I thought we really came up with
Gouki Snoop and the Killing Moon
Guess not, But now it fits even more!