3rd Strike Frame Data

Oh shit I’ve seen berserk and thought it was pretty cool. Never bothered to read it but I should. Guessing you also like fist of the north star based on the phrase under your name.

I need to read BOTH of those. Sorry for derailing.

Berserk won’t disappoint you, for sure!
Hokuto No Ken, although i love it, is not on the same level. It just blow my mind when i was a kid :d
Though, the first film/oav is a must see!

Beta version of new frames data site, with hitboxes: http://ensabahnur.free.fr/BastonNew/

I only tested it with current version of Chrome, Firefox.
I know it doesn’t work on IE6 but seems to work quite well on IE7 (probably IE8?) though i don’t care of IE and won’t make any bug fixing for it.

So far, i only filled Gouki’s frames data/hitboxes, have to collect for other chars.
Only Gouki, but already had some surprises, like air SA3 startup being 1 but actually hitting behind him.

Button below top title allows to display either old karathrow data or (by default) data i get from emulator.

On the frames data page, a small legend (click on it) explains some points.
The hitboxes display page allows you to display passive/active/vulnerability (supplementary passive hitboxes during moves) hitboxes, basic data and full data for each frame and for each char and objects (fireballs, etc)…
Those basic/full data are variables directly read in FBA-RR memory during the emulation, such as life, stun, bar, status, charge, etc…
Colored squares allows to toggle display of each hitbox type and data.
P2 is kind of useless right now as all moves done are only whiffing, but the script can also display full combos so it may be useful later.
Be aware that the page uses a lot of CPU process. Manually going frame by frame should always work, but the player may frameskip if your computer is a bit old and/or the fps parameter is too high.

If you see any bug or don’t understand something or have any remark/suggestion, please ask!

This is amazing.

you’re insane man. you’re just insane!

this is sick! should be on front page of srk or you should make a new thread here so people know.

Q’s frames data done!

ESN, very nice work!

ESN, can I persuade you to do Dudley next with jedi mind tricks?

I saw Ken’s are UP. Damn some hitboxes oh his are retardedly good (not that we didn’t know, but still they are sick

Mr.X >> I’m currently doing all the extract again (q/gouki/ken) as Dammitrecently found addresses of other hitboxes (throw/throwable/pushbox).
So Dud will be next after i finished with those three again.

ESN:

Do you have a source for the frames of throw invincibility on wakeup? I believe it but when I posted something about it in a recent article someone challenged it and I’d like to be able to cite it in the article.

Probably the game mechanism thread though i can’t find it on the first page right now, i remember Jinrai speaking about this.
I also read it on Billy Kane’s blog.
And now i think about it, part of the famous MOV tricks are based on those inv. frames, which is a very reliable source IMO!

edit: it was in page 2 actually, not a really precise value though…

I checked, it’s 5 frames of throw invulnerability on wakeup.

This is what i call some good hitboxes! (yes, red = being hit)
http://ensabahnur.free.fr/BastonNew/hitboxesDisplay.php?sMode=f&iChar=0&sMoveType=fd_supers&sAction=w&iMove=34

I finished Dudley hitboxes but didn’t update frames data yet.

ESN: would you mind debunking/looking into this post about makoto’s weird wake up properties?

http://tinypic.com/player.php?v=v42o7b&s=7

the fact that you doubt firechocobo harms me mentally.
YOU MEAN MAN

Seems Makoto has the same kind of full invulnerabilty she also has after karakusa if she stay neutral. (2 frames here, 25 (!) after karakusa)

Mak does nothing, hitboxes appear after Dud’s meaty MP.
Mak jumps as soon as she can, making hitboxes appear normally and Dud’s meaty MP hits.

Site updated: http://ensabahnur.free.fr/BastonNew/ (Clear your cache or use ctrl F5 if things seem messed up)

Most important change is the ‘Cancel’ properties of all moves, and possibility to display hitboxes for hit/block/cr.hit (but without images). This may sound useless but i think it’s interesting to see the cancel properties for each state.
There are some type of ‘Cancel’ i haven’t clearly identified (noted brown and violet, with ‘??’ inside), i just know they seem related to Target combos (cf. Ibuki/Dudley normals) and/or special cancel to special (Gouki Hyakki Shuu and Yang Tourou Zan). If anyone has a precise idea of what they’re about, please share!

If something is/feels wrong in data (or if any bug of course), tell me and i will check it and correct it if needed.

awesome work man!
I was looking forward to see Shin Gouki data too but you deleted him lol

Thx!
Yeah, i deleted SG for now though i’ll add him later for fun. I got a lot of fba crashes while collecting data, got bored and gave up on him for some time.
Same for Gill actually, but as he’s more, well, legit, i persisted a little more.