I think, whenever the SF3 vs OG style argument comes up, a lot of people on BOTH sides have no idea what they’re talking about. But I don’t really understand why there has to be an argument at all. Its almost silly to compare 3S to ST or even SFIV because the play styles are so different. So then whichever you prefer comes down to preference, and in preference there is no right or wrong answer. We should just be happy that there are games with different playstyles to cater to different tastes and not get all worked up when someone likes something different. In a perfect world, anyway.
Because 3S is so different, I would not want to see 3S characters in SFIV or even SFV 17 years from now. I think Capcom should give it the Alpha treatment - make it its own spinoff series. Keep parry and super arts, take out Ryu, Ken, Chun, and Akuma, add new characters, and perhaps bring in characters from other Capcom franchises (that make sense…nothing like Mega Man). With SFIV having done fairly well, Capcom may be more receptive to making new fighters than they were two years ago, and they are always saying to make your voice heard and all that.
Its not guaranteed or perfect…but its still a very powerful tool that has to be respected. This alone will change the dynamic of a match.
Let’s say we’re playing a non-parry game. I’m using a fireball character - I’ve pushed you into a corner and I’m standing at a particular point. Here, I can make your life miserable. If you do nothing, I chip you to death with fireballs, or maybe an overhead or throw. If you jump, I will AA you. If you poke, you risk running into a fireball or something else. You are definitely at the tactical disadvantage here. The situation is not completely hopeless though. You may be able to get out of the corner, but that will depend on a number of things specific to your character and the matchup. If you can read my attack patterns, you can try a reversal. If it hits, you get out of the corner. However, if you whiff or I block, I now get to punish you for free. Its a very high risk-low reward scenario, but you are at the tactical disadvantage so that’s the reward I get for putting you there.
Now lets make it a parry game. Now, it really doesn’t matter how many fireballs I throw at you, you can just tap them away and we’re back at square one. But ok, you’re still in the corner. You still have the high risk-low reward defensive options that you did in the non-parry game, but now you have parry as well. Parry is substantially less risky, and offers a far greater reward. If you try a reversal and I do nothing, I now get to punish you for free. But if you try to parry and I do nothing…nothing happens. Its completely safe in that scenario, whereas the reversal comes with a very high degree of risk.
Plus, now you can actually jump at me. If I AA and you parry, you get to punish me now. If I don’t AA, maybe you can start to apply pressure, push me backwards or even find a way to jump over me and turn the tables.
So now, I have to respect this defensive option that you have. If I give you something you can parry, the one who ends up taking big damage will be me. So I’ve got to attack you in a way that you’re not expecting me to so that you can’t react to it. And this isn’t really all that different from us being at midscreen. Having you in the corner doesn’t really put you at a tactical disadvantage, especially since you have a good way to get out, or even turn the tables on me. You just can’t move backwards, that’s all. Its not even that I expect you to parry everything, or that its a magical “get out of jail free” card, but I’m forced to respect the fact that it’s an option available to you, and that alone changes the dynamic of the situation.
So this takes away the idea of tactical advantage, and makes 3S a game where anything can happen. And there are people who like that, and there are people who like the idea of gaining the upper hand and having that lead to victory, or having to carefully think and plan your way out of a bad situation, or trying hard not to get put there in the first place. Again, that’s all just personal preference.